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JELEINEN wrote:Is there another way to do followers other than the sidekick and minions feats? While those two work fine for intelligent, free willed followers, having automatons and robots dependent on leadership just doesn't seem right. Does someone have a system with a flat spend x PP and get a follower of x PL? This would seem to make more sense to me in this situation. Or, am I missing something completely? Thanks.



Ryan_Singer wrote:I would use the option of having leadership based on INT and just say that building/maintaining that many robot's / undead / whatever is a function of your PL + how smart you are.

palehorse wrote:You mean as a device, Nightlynx? 'Cause that's what I was thinking.


Ryan_Singer wrote:I would use the option of having leadership based on INT and just say that building/maintaining that many robot's / undead / whatever is a function of your PL + how smart you are.


haferka wrote:[Create them as PL1 constructs. You can do some crazy stuff, even though you are limited to level 1 powers, you can still end up with highly skilled minnions. Add a couple Skill Focus & Tallented Feats...
+ Immunities (robots) & regeneration (self repair nanobots), etc..

mgg wrote:Here's the house rule I'd use:
Use the following score, instead of loyalty:
Int modifier
Headquarters feat +2
Wealth feat +1
Moves around a lot -1
+1 for at possessing at least 5 ranks in each appropriate skill (repair, craft robot, science: metallurgy) etc.
You could change the 5 ranks to a 3 or even a 2 or 1 if you want to. I'd use ranks, though, not just the skill bonus, since you already get credit for your int bonus



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