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DrObvious wrote:I would say talk to the group OOC. Bring up your concern, and see if it is a problem for them. Hopefully you can have an adult conversation with your group.
palehorse wrote:Oh, and you can have some great squirming-in-their-seat moments when they're split up too...
"You hear a gunshot! Someone screams! A woman runs by howling at the top of her lungs, 'It's here! God save us, its here!'...
Meanwhile on the other side of town, you guys were hacking into Crime King's computer, yes?"
They HATE it when I do that, but in a good way.
mxyzplk wrote:3) Let the other PCs play the bad guys. This works very well and will provide the split group more of a challenge than they are generally prepared for - even a group of gun-toting bank robbers becomes a significant threat if there's a player's mind behind them.
That is true. This is not D&D. The Superheroes shupoldn't feel that the wholed is "too dangerous" to walk around on their own.mxyzplk wrote:In my M&M game, the PCs are part of a "team" but they still split up a great deal - and frankly, that's extremely genre appropriate. In how many X-Men or Avengers comics does the whole grotty group of them go everywhere and do the same thing at the same time?
mgg wrote:That sounds just like how it runs in cyberpunk novels.
I have played in a fantasy/politics game that worked something like that, except the characters never came together in the first place, and the campaign ended before the game came to an end. I don't really know how the GM managed it, but it was a lot of fun.
It has much less appeal to me in a superhero game, though. I like the idea of a superhero team. Of course it is easier to create city threatening or world threatening events to bring superheroes together, at least temporarily.
Well, I think that's . The world shouldn't be this safe.mgg wrote:It is one thing if a groups splits up from time to time to take care of personal business or during an investigation, it is another thing entirely if a group of characters take off in different directions right from the get go and never become a group at all.
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