Transformation too dehibilitating?

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Transformation too dehibilitating?

Postby MagusRogue » Tue Aug 05, 2003 7:04 pm

well, is it? compaired to the others, it's just too much. make will saves, but no matter what, you WILL change? dunno, i just think this weakness is too much. what about you guys?
Aaaaaaaaaaannnnnnnnnnd...... this rant has finished.
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Postby Doctor Otaku » Tue Aug 05, 2003 10:20 pm

Dunno about Transformation being too much. So far, I've used it for just one villain and it works for him just fine.
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Postby mgg » Tue Aug 05, 2003 10:37 pm

You WILL change... into some powerful being. Sure it's a source of pain and embarrassment, but some of the others can kill you.
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Postby Steve Kenson » Wed Aug 06, 2003 4:43 am

The transformation will take place eventually *so long as the trigger that causes it remains* (key point). If, for example, somebody calms Dr. Banner down before he goes all big and green, then he doesn't change. If my change is triggered by moonlight and I can make Will saves long enough to get indoors, wait for the moon to pass behind the clouds, or whatever, then I'm safe, for the moment.
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Postby MagusRogue » Wed Aug 06, 2003 7:04 am

hrm... then one of my players made a bad choice in transformation... he chose a mental one where he reverts to an evil older self in the presence of a certain man, or his technology, or even a picture of him. The problem is, this certain man is the BBEG (Big Bad Evil Guy) of the game. Thinking of houserulling to where a hero point can allow him to counter the effects of his alternate personality for one round... IE, using heroic power to break free of the brainwashing for one big counter attack. what do you guys think?
Aaaaaaaaaaannnnnnnnnnd...... this rant has finished.
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Postby Nightlynx » Wed Aug 06, 2003 7:29 am

MagusRogue wrote:hrm... then one of my players made a bad choice in transformation... he chose a mental one where he reverts to an evil older self in the presence of a certain man, or his technology, or even a picture of him. The problem is, this certain man is the BBEG (Big Bad Evil Guy) of the game. Thinking of houserulling to where a hero point can allow him to counter the effects of his alternate personality for one round... IE, using heroic power to break free of the brainwashing for one big counter attack. what do you guys think?


Well M-Rogue,
It soujnds like a perfectly acceptable use of a hero point and could make for some very exciting role play within your group! But I would limit this to say his exposure to the tech and picture stuff - but while in the presence I would make it a bit harder to fight this weakness the player has chosen!

peace and good gaming
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Postby MagusRogue » Wed Aug 06, 2003 8:08 am

Nightlynx wrote:Well M-Rogue,
It soujnds like a perfectly acceptable use of a hero point and could make for some very exciting role play within your group! But I would limit this to say his exposure to the tech and picture stuff - but while in the presence I would make it a bit harder to fight this weakness the player has chosen!

peace and good gaming
Nightlynx


So.. say spend a Hero Point to make a Will save (dc of the transformation dc) to come out of it for a little in the pressence of the BBEG?
Aaaaaaaaaaannnnnnnnnnd...... this rant has finished.
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Postby Nightlynx » Wed Aug 06, 2003 8:14 am

MagusRogue wrote:
Nightlynx wrote:Well M-Rogue,
It soujnds like a perfectly acceptable use of a hero point and could make for some very exciting role play within your group! But I would limit this to say his exposure to the tech and picture stuff - but while in the presence I would make it a bit harder to fight this weakness the player has chosen!

peace and good gaming
Nightlynx


So.. say spend a Hero Point to make a Will save (dc of the transformation dc) to come out of it for a little in the pressence of the BBEG?


Yes! This gives the Play a chance to get away before "crossing over" to his dark side programing - using Steve's suggestion that he might be able to overcome the weakness in not in the "pressence" as it were. But its really up to you as the GM to make that call as to what would be the most enjoyable to all parties involved in the game!

peace and good gaming

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Postby mgg » Wed Aug 06, 2003 11:12 am

Heh, I withdraw my previous comment.

That does sound like a particularly debilitating version of Transformation. Notice that if the character has a high will, they can hold off the transformation for a considerable period of time, at least as far as action goes. The character must defeat the BB or run within that period of time.

On the other hand, the hero point solution sounds pretty decent, at least in this character's case.
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Postby Carnifex » Wed Aug 06, 2003 11:45 am

[quote="MagusRogue"]hrm... then one of my players made a bad choice in transformation... he chose a mental one where he reverts to an evil older self in the presence of a certain man, or his technology, or even a picture of him. ..quote]

I have this image of a swarm of minions wearing t-shirts with the BBEG's face on it...
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Postby mrobviousjosh » Wed Aug 06, 2003 3:36 pm

Nah, not when you stack it against Unlucky in my opinion, which no one in ANY of my games has chosen yet. Even as a GM I don't give it to the villains. It's a "Worst Case Scenario" card played every game. Not cool. :evil:
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