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horned god wrote:With normal ranged attacks such as Energy Blast, using Rapid shot is one thing but can you also then do a ranged power twice as that is what rapid shot would allow you do to. So could you Stun, Paralysis, Corrosion, Fatigue, and ofcourse Snare twice.
I think it requires a half action and that I would not allow any of these to be used via rapid shot. They are ranged attacks and yet aren't normal attacks they are uses of a power. Right there I just heard every player reading go 'hold on there' because they will try and do this. Sorry suck it up buddy, it is not the end of the world.
Here is the alternative. Allow it and then have your villains use it, and do so liberally, In fact make the heros choke on it, give the villian the power plus Autofire, multifire, and ofcourse they need rapid shot and point blank shot, all that means they get, you guessed it, 3 shots of Snare, not just two, and since they are villains they aren't truly limited in the amount of pp used to make them. If the GM wants a PL 11 villian go for it, making him 12 just cuz he needs extra points to make the players choken of the umteenth saving throw, sure why not. It works both ways and technically the villians can be built with more pp so they have the advantage.
I say avoid all that crap and just allow people to use Rapid shot, and thus autofire with Damage based ranged attacks like I suspect was the original intension, so that powers which require fortitude or reflex or will saves you can't do this. Except for Mental Blast which is technically a damage based power only that it is Will save technically but I would not allow Mind Control and Rapid Shot or something like that. Otherwise who would not spend 2 points for rapid shot, everyone would including if the GM is savvy all the villiains. Again I'd avoid granting such an advantage like that and limit rapid shot to damage based powers plus mental blast.






Artimus wrote:I disagree with just flat out killing his character. As a player, I get attached to my characters. If a character gets killed, it had BETTER be bad rolls of the dice or something. I mean, "Bang, you're dead" really went out of style after most of us hit age 12 or so...
I would either ask that he hold back on using it a bit or tell him that he needs to get rid of Rapid Shot and that he can spend 2 points elsewhere.
Remember, you want to keep things fair for him too.



Novac wrote:Or just kill his character. *shrug* I have a personal pet peeve against players who bend the rules to the point of ruining others fun just because they can.

bcr19374 wrote:Novac wrote:Or just kill his character. *shrug* I have a personal pet peeve against players who bend the rules to the point of ruining others fun just because they can.
Even if that is your pet peeve, is killing his character out of hand the best solution? Why do that when you can discuss it with the player or make a rules change?



Novac wrote:Artimus wrote:Take D&D, we had a guy (who was an idiot) that just refused to mesh with the party. We were all good aligned (The GM's firm no-evil rule) so he played Neutral (as evil). He tried every time he could to raise zombies and skeletons. Why? Because despite being a grown man, he hadn't got past the 'undead minions are nifty' stage of D&D. He'd pause the game to force the GM to look up rules when a player had a good idea and twist the rules to his advantage at other areas. We all hated him, we still do, but the guy got the boot.


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