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horned god wrote:Another point to help show what it is I am really saying. If you buy Energy Blast you must buy energy blast more than once if you want more than one type of energy correct? This means if you want Energy Blast (Fire) you but it once, then pay full cost again for another type of energy.
horned god wrote:Sure a player like yourself could play that character you made for three years and gain 120pp in the process and never once spend 2 of it to add another form. It could happen and that is great if it did but I feel most gamers would spend pp on more forms and do so willingly over the life of their character.
I noticed some have this attitude that 'you could choose that but why do so' approach. I assume and would like the rules to reflex the assumption the gamer would and thus the rules restrict them from doing so and if they the player wish to break that restriction fine but please pay the cost for doing so.




mouthymerc wrote:Just a note.
One of the packages that can be chosen for Knock-Off is this:
Alternate Form +10 (solid form) [Extra: Continuous; Power Stunts: Extra Forms (energy, explosive, gaseous, liquid, semisolid); Flaw: Touch; Cost: 5 pp)
Now from this, I can construe that Knock-Off can take on the properties of whatever he can touch. Is he restricted to only one particular type of each form? Or is he able to take on the properties of any material?
The guy who takes Alternate Form-Solid and says he can change into just stone is no different from the guy who takes it and says he can change into stone, steel, whatever. Mechanically, they both work the same. The rest is just concept. I would not make someone pay (either as a Power Stunt or an Extra) for an additional form of the same type. For a different type, yes, but, not for the same type.




slaughterj wrote:Well, let's take Alt-Form energy for example, then you'd let the person turn into any type of energy? Seems to me the result would be to enable the character to turn into fire to battle the cold/ice guy, turn into light to fight the darkness guy, etc., thus being better able to exploit potential flaws and weaknesses. That's why you get only 1 form, not all.
Though less obvious for Alt-Form Solid, you get the same potential issues - "hey, there's Superman, I'll assume Alt-Form: Solid - Kryptonite!" or "hey, there's Werewolf, I'll assume Alt-Form: Solid - Silver!".
horned god wrote:Also it should be mentioned that Absorbing Man is not knock off. Assuming Alt Form is NOT absorbing the properties of a substance but instead is like Sandman where you can assume a given form. How do I know this? Well if you had Alt form Solid even with the Touch Flaw, could you still turn into gold if no gold were present in an empty room. Answer: Yes you could as your power lets you assume gold. Assuming you had Solid (Gold) form.
Absorbing man on the other hand must touch Gold to turn into it or should I say to assume the properties of Gold, if no gold is present he can't turn into it. So that it works more like Absorption than Alt form but functionally you could give him the Alt form power with the touch flaw but you'd additionally have to give him Restricted flaw too so that if the substance were not present you don't get the choice of that form. Therefore if you were in my living room and there is a leather couch you can turn into leather if you wanted and if you had solid form and had bought multiple types of solid or interpreted the power to say 'any' means 'all' which I don't think it does.

mouthymerc wrote:slaughterj wrote:Well, let's take Alt-Form energy for example, then you'd let the person turn into any type of energy? Seems to me the result would be to enable the character to turn into fire to battle the cold/ice guy, turn into light to fight the darkness guy, etc., thus being better able to exploit potential flaws and weaknesses. That's why you get only 1 form, not all.
Though less obvious for Alt-Form Solid, you get the same potential issues - "hey, there's Superman, I'll assume Alt-Form: Solid - Kryptonite!" or "hey, there's Werewolf, I'll assume Alt-Form: Solid - Silver!".
Unless the villains I put up against the Alt-Form Energy character all have weaknesses that can be exploited this way, I don't see this as a problem. I'm not going to sic Alt-Form Cold energy guy this week and then Alt-Form Darkness energy next week. Up against a brick it doesn't matter which type of energy form you have. Mechanically speaking, they will all do same thing. Sorry, but I don't see this being so unbalancing as to throw the game off.

slaughterj wrote:Lots of characters have flaws and weaknesses, and by allowing Alt-Form: Solid or Alt-Form: Energy to let people take on any form allows for the opportunity to exploit those weaknesses for free.

mouthymerc wrote:slaughterj wrote:Lots of characters have flaws and weaknesses, and by allowing Alt-Form: Solid or Alt-Form: Energy to let people take on any form allows for the opportunity to exploit those weaknesses for free.
I guess it just doesn't come up often in my games. When you're a brick with Super-Strength and Protection, it really doesn't matter what type of energy you are composed of as they all are mechanically the same. If your schtick is mental abilities, again it doesn't matter. Any flaws or weaknesses I give to the villains do not all center around them being susceptible to certain types of energies or alt-forms that would allow someone, who has multiple forms of one type, to be able to take advantage of. for the amount of times this would actually come into play, I would not consider it overbalancing.

slaughterj wrote:Sure, it will vary from campaign to campaign, and sure, some characters will not have any exploitable weaknesses, but you can bet if someone had Alt-Form: Energy (any and all types), that they'd transform into whatever was apparently most useful against whatever threat was confronted, e.g., "form of fire to battle ice dude" or "form of electricity to battle metal dude" etc. etc. - it doesn't have to come up much, but clearly most every 4-color campaign will have a range of threats, including ice powered dudes, metal dudes, etc., some of which if properly designed likely will have appropriate flaws and weaknesses. In the campaign I'm currently playing, I'm playing a fire dude, and I full expect that anyone with a variable effect power (e.g., if they could Alt-Form: Any & All Energy) would certainly elect one that is the antithesis of fire, and consequently benefit from my character's flaw(s).

mouthymerc wrote:slaughterj wrote:Sure, it will vary from campaign to campaign, and sure, some characters will not have any exploitable weaknesses, but you can bet if someone had Alt-Form: Energy (any and all types), that they'd transform into whatever was apparently most useful against whatever threat was confronted, e.g., "form of fire to battle ice dude" or "form of electricity to battle metal dude" etc. etc. - it doesn't have to come up much, but clearly most every 4-color campaign will have a range of threats, including ice powered dudes, metal dudes, etc., some of which if properly designed likely will have appropriate flaws and weaknesses. In the campaign I'm currently playing, I'm playing a fire dude, and I full expect that anyone with a variable effect power (e.g., if they could Alt-Form: Any & All Energy) would certainly elect one that is the antithesis of fire, and consequently benefit from my character's flaw(s).
Like I said. It hasn't come up as problem with me. But, then, not all of my villains have exploitable weaknesses. In fact, very few have any actual weaknesses. Same with the heroes in my game. If I had my group do battle with "ice dude", unless I specifically gave him the weakness Vulnerable-Fire, let's say, he really isn't going to care if he is attacked by "fire dude" or "radiation dude". At least, mechanically speaking.
Sounds to me that this would be a bigger problem in your game. If that's the case then limit it to one form and leave it at that. Personally, I would allow it if the player was designing a character with a good concept. For 2 points the character can have access to a whole new alt-form. I'm not going to feel too bad for not charging for access to different types of energy within the same form. But, that's just me. Do what works for your game.

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