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Steve Kenson wrote:In my experience, the creatures from the Monster Manual are fairly easy to use in Mutants & Masterminds with just a couple slight modifications. Basically:
1) Take any ability scores the creature has over 20, divide the extra amount by two, round down and make that the creature's rank in the appropriate super-ability.
2) Give the creature a Damage saving throw bonus equal to its base Con bonus plus any natural armor bonus that it has. Subtract the natural armor bonus from its AC to calculate its new Defense. (This usually results in most monsters being easier to hit, but more difficult to hurt.)
3) Divide the creature's maximum damage by 6 (round down) and make that its damage bonus, if it exceeds the creature's base Strength bonus, otherwise just use the Str bonus.
4) Convert any spell-like or supernatural abilities the creature may have into ranks in the appropriate super-powers.
That's pretty much it. Keep in mind that this system isn't 100% exact (no conversion system is, IMHO), but it's a good ballpark. Tweak the stats as needed to get the feel of the monster right.
As an example, here's a classic comic book monster, a T-rex:
Tyrannosaurus: Huge creature; Init +1 (Dex); Defense 9 (-2 size, +1 Dex); Spd 40 ft.; Atk +13 melee (+11 dmg, bite); SV Dmg +11, Fort +15, Ref +12, Will +8; Str 20, Dex 12, Con 19, Int 2, Wis 15, Cha 10. Skills: Listen +11, Spot +11. Feats: Scent. Powers: Claws +1, Super-Strength +4.






CPXB wrote: On the other hand, in the story where he actually appears, he is discorporated by being hit by a boat, which could be construed as anticlimax. I mean, a cosmic horror being knocked for a loop by being rammed by a small ship? *harumph*

I know if I had a silver surfer or super man style hero I would not back down. Yet, ofcourse most real characters especially since most are PL 10 would ofcourse die in short order and thus not wasting time playing it out and closing the book like you suggest is good. And yet, why not have fun with the players and have yourself a good old fashioned player character death fest. Let your Evil GM side come out and use some of the Old Grim Tooth Trap type mentality.

On the other hand, in the story where he actually appears, he is discorporated by being hit by a boat, which could be construed as anticlimax. I mean, a cosmic horror being knocked for a loop by being rammed by a small ship? *harumph*




Something I learned decades ago: If you give it stats, PCs will kill it.


Gamer X wrote:Something I learned decades ago: If you give it stats, PCs will kill it.

Dr Archeville wrote:On a more serious note, if statting out Big C, give him high levels in Regeneration (w/ Back from the Brink), Elasticity (w/ Protection), Flight (Draconinc Wings),

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