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whydirt wrote:I'm considering putting together an MnM Superlink product that would work as a supplement to run fantasy games using the MnM rules. Before I get too deep into it, I'd like to know what kinds of things would be useful in such a product. My main concern is whether there is a stronger desire for a conversion of DnD races and classes over more original race ideas and hero archtypes.
I'm also willing to hear any other suggestions of what you might like to see in such a product.
Thanks,
Jonathan


Neo wrote:Talislanta as MnM would be strange enough, while keeping the quintessential D&D vibe.. try that
It also has heaps of types of magic and varied races so there would be plenty of opportunities to implement the powers

whydirt wrote:Neo wrote:Talislanta as MnM would be strange enough, while keeping the quintessential D&D vibe.. try that
It also has heaps of types of magic and varied races so there would be plenty of opportunities to implement the powers
Okay, just ship me a copy of Talislanta and I'll get right on it.


whydirt wrote:I'm considering putting together an MnM Superlink product that would work as a supplement to run fantasy games using the MnM rules. Before I get too deep into it, I'd like to know what kinds of things would be useful in such a product. My main concern is whether there is a stronger desire for a conversion of DnD races and classes over more original race ideas and hero archtypes.
I'm also willing to hear any other suggestions of what you might like to see in such a product.
Thanks,
Jonathan







Ryan_Singer wrote:I too would be in favor of a toolbox that does nothing but creatively explain how to implement these rules in a fantasy setting. some big issue's to tackle are rules for magic item creation, rules for acquiring spellcasting ability, and of course, examples of NPC's and monsters. I would also NOT include classes, as one of the benefits of the MnM ruleset is point based design, classes ruin that.



My guess is that anyone getting my supplement will already be familiar with MnM to a degree and understand that it allows for open character creation. Of course, it might not hurt to point it out again.Ryan_Singer wrote:Archetypes would be kind of cool, as long as it is stressed to players that unlike DnD and it's ilk, here you can freely mix and match.-Ryan


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