Moderator: Super Moderators
DrObvious wrote:I’ve put together this flaw for some chars I’ve made for online games, and I wanted to share it here. I know this could fall under the Quirk flaw, but this is a little more defined, if you like that:
Vice: 10 point flaw
The hero is addicted to some vice that is detrimental to his life. This could range from alcohol and drugs, to hatred of a group/individual, laziness, or really any of the 7 deadly sins. When the hero is directly tempted by his vice he must make a will save versus a DC determined by the list below. Examples of directly tempted include a drug addict asked if he wants a hit, an alcoholic in a bar, a racist confronted by his hated race, and a gamer walking into an arcade. Examples of not being tempted are a drug addict in a conversation about drugs, an alcoholic at a ball park that serves beer, a racist walking past a person of his hated race, or a gamer who gets on his computer to type his term paper.
(Examples are for a video game addict)
20: Base DC
-10: Directly, negatively affects a current goal (tailing a villain into an arcade)
-5: Indirectly, negatively affects a current goal (stakeout in an arcade)
-5: Immediate support from a friend or ally (“Hey, you need to pay attention”)
-5: Knows that someone is trying to get an advantage on them (“You could fight me, but wouldn’t you rather hop on a Little Goomba?”)
+10: During leisure time (Sunday afternoon, nothing to do)
+10: With a friend or ally (“Hey, wan to play Duck Hunt?)
+5: Done to get away from real problem (Stupid report card, I’m going to go play Donkey Kong)
+5: Surrounded by its use (tailing a villain into an arcade)
7 Examples (that you might not have thought of) based on the 7 sins:
Pride: Gloating-> roll to not explain your plans when you have them tied up
Greed: Unhealthy love of beanie babies-> roll to not blow $300 on ebay.com
Envy: Hero worship of a popular character-> roll whenever you would try to do something your “Hero Worship Guy” wouldn’t do.
Anger: Hated enemy / Arch nemesis -> Roll to not target them in combat or instigate a fight
Lust: Addiction of any kind -> roll to not smoke a joint
Sloth: Emotionally uncomfortable -> roll anytime you want to have a heart to heart comversation
DrObvious wrote:When the hero is directly tempted by his vice he must make a will save versus a DC determined by the list below.
DrObvious wrote:Well, I gave 6 examples (because, apperantly I can't count to 7), and I would consider the Pride, Envy, Anger and Lust examples to all have more than just "roleplaying" drawbacks.
And even then, there are flaws in the book that only affect "roleplaying".
Users browsing this forum: No registered users and 1 guest