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natebot wrote:
I'm hoping DF retains Tiangou as a sample setting and has OGL rules that work well outside it but are still pure Wuxia (leaping around, everyone knows kung-fu, a system that encourages and rewards outrageous stunts with no fear of AoO, etc.) Include wiggle room for guns and I'll have fun with Once Upon A Time in China, Shanghai Noon, Big Trouble in Little China campaigns!







Printed on strawberry-flavoured rice paper?Lord Gwydion wrote:Of course, I want more crunchy bits, like prestige classes, spells, monsters and whatnot. But I'll be buying the new DF book (or books?) for the flavor.





MacBin wrote:In a perpect world I could incorporate both into my D&D campaign.

Chairman Aeon wrote:MacBin wrote:In a perpect world I could incorporate both into my D&D campaign.
In a perfect world people wouldn't care if it was compatible with D&D. They would play a game on its own merits.
Iain.

MacBin wrote:Chairman Aeon wrote:In a perfect world people wouldn't care if it was compatible with D&D. They would play a game on its own merits.
True. And also we wouldn't have to work or pay bills so we could spend all the time we wanted playing various different games.

Nikchick wrote:I personally loved Tianguo as a setting and would love to see it more fleshed out in the print version, but stunt dice were my favorite thing about the DF mechanics, hands down. I have trouble imagining the game without 'em.


Wuxia wrote:Nikchick wrote:I personally loved Tianguo as a setting and would love to see it more fleshed out in the print version, but stunt dice were my favorite thing about the DF mechanics, hands down. I have trouble imagining the game without 'em.
Same here. The stunt dice was the main part of the mechanics that helped bringing that wacky wuxia feel into the game.

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