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Michael Heacock wrote:The press release states:
"Dragon Fist will take advantage of Wizards of the Coast’s Open Game License."
So, even if its under the OGL (rather than the D20 license), this is basically going to be a D20 game?
What was it beforehand? Just a computer game? I'm not familiar with the title at all.
Any further info would be cool.



Michael Heacock wrote:You didn't need the Dragon Fist license to do a D20 Wuxia book, did you? So, if you have the Dragon Fist license, recreate Dragon Fist as an OGL game. If you plan to strip all the "cinematic stuff" out of Dragon Fist to squeeze it into the D20 mold ... then I ask, what's the point of the license? You could have did that without using the Dragon Fist name.

Pramas wrote:Originally, it was a cinematic variant of 2nd edition AD&D, released by PDF on the WotC web site after its print version was cancelled. It was built around a stunt dice mechanic that was meant to simulate the crazy martial arts actions of Hong Kong movies.
As written, the stunt dice system isn't really compatible with 3E. The biggest design choice I must make is whether to retain the stunt mechanic and do a complete game via the OGL, or to go d20 all the way and make it as compatible as possible with D&D. It's a tough choice and I'm toying around with different options right now.

artbraune wrote:If you want to make this another "slam-dunk" Green Ronin product...have it use the the same rules as M&M and make it it's own book. Would be great to play either DragonFist by itself or in the M&M setting...

Nikchick wrote:Rest assured, Chris is going to "do the right thing" by the game, whatever design choices he makes in the next couple of months.


Michael Heacock wrote:As long as he designs a Game, and not a D20 add-on
.
And by add-on, I mean a collection of PrCs, Wuxia feats, skills and spells. That, in my opinion, would do a disservice to the original Dragon Fist.
(Yes, I've had a good look over the original. Quite interesting. I'd love to play an OGL version ... I have no use for a D20 add-on.)

I don't buy every Green Ronin product simply because it is Green Ronin.artbraune wrote:Not to be disrespectful...but Green Ronin D20 and OGL products sell...and sell well...


Pramas wrote:As written, the stunt dice system isn't really compatible with 3E. The biggest design choice I must make is whether to retain the stunt mechanic and do a complete game via the OGL, or to go d20 all the way and make it as compatible as possible with D&D. It's a tough choice and I'm toying around with different options right now.


Pramas wrote:As written, the stunt dice system isn't really compatible with 3E. The biggest design choice I must make is whether to retain the stunt mechanic and do a complete game via the OGL, or to go d20 all the way and make it as compatible as possible with D&D. It's a tough choice and I'm toying around with different options right now.





Chairman Aeon wrote: think trying to encompass wire-fu, gun-fu and anime action using M&M would be the coolest thing since multi-region DVD players.


mxyzplk wrote:Look guys,
I'm sure M&M is a simply spiffy system. But the entire reason that Dragon Fist I was such a success was its appeal to D&D players. Basing a new Dragon Fist's mechanics on a random OGL system that bears little resemblance to core d20 isn't going to serve the game well.



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