Moderator: Super Moderators



I don't think so. 1) If you are planning to build your oun city. 2) If the heroes and villains are going to be more gritty. Only seven of the villain IMO are gritty, and they may not even be to your taste.Mucknuggle wrote:I'm considering buying Freedom City for NPC ideas and such things as I don't read many comics (although I am hoping to start buying The Ultimates and Ultimate X-Men since they are sort of like my gritty campaign), but I will still use my own setting. Would Freedom City still be worth the purchase of $50 Canadian? I guess that I could convert it for my campaign if I ever want to use a non-real world city in my world.






peanutgnome wrote:Of course, it's stabbing your local gameshop in the back... But I was a little upset with mine here in Edmonton, AB. I was there with my money but they wouldn't open the sealed copy (they seal it themselves anyway???) so I left and went to Amazon.






John Bock wrote:...no extra useful stuff at all...

He said alittle while back that he expected more GM information on running games, new powers and feats. IIRCbwgwl wrote:John Bock wrote:...no extra useful stuff at all...
hey John, i don't mean this to sound sarcastic, but what would you find useful? i'd like to hear your opinion. specifically, what were you expecting in Freedom City that you didn't get?



superheroic wrote:Well, I play a heavily modified version of an old 80's Supers RPG called VILLAINS & VIGILANTES.

I am in awe that someone is still getting mileage out of V&V.![]()
![]()

Are you kidding? I'm in a gaming group that's playing First Edition AD&D!!!








Return to Mutants & Masterminds Archives
Users browsing this forum: No registered users and 1 guest