Colonol Colonial
Note:This is a arch-nemesis for one of my players, Toasterman. Toasterman's family was killed by Col. Joseph Sanders when he tried to take over their bread factory in Mongolia. He fell into a vat that was making bread and, like all comic book accidents, some radiation leaked in and turned him into this freak.
Appearance: Col. Colonial appears as a mass of white bread yeast. He is very slow moving but very effective.
Use of Powers: Col. Colonial tries to make himself grow so he can hit his enemies at a farther distance. He tries to also choke them with his large mass.
"Colonol Colonial" Colonol Joseph Sanders Male Mutant: PL 11; Init -1; Spd 20 ft.; Defence: 13 (Flat-footed 14 Touch Attack 9); Atk 9 (Melee +10/10/5), or +9 (Ranged +8); SV Fort +5, Ref -1, Will +4; Str 16, Dex 8, Con 16, Int 14, Wis 15, Cha 13; Height 6 ft. 1 in.; Power Points: 174; Saved Power Points: 0
Damage Save (Slam): 24
Damage Save (Growth Slam): 34
Languages Spoken: English
Skills (ranks are in parenthesis): Spot 2 (0), Listen 2 (0), Search 2 (0), Hide -1 (0), Move Silently -1 (0), Intimidate 6 (5), Diplomacy 3 (2), Gather Information 1 (0), Bluff -2 (2), Knowledge (History) 7 (5), Sense Motive 5 (3), Taunt 1 (0), Profession (Colonol) 7 (5), Escape Artist 2 (3)
Weakness: Vulnerable to Fire, Disabled (Slow), Disturbing
Feats: Assessment, Attack Focus (Unarmed), Chokehold, Dodge, Expertise, Great Fortitude, Improved Critical (Melee), Improved Grapple, Improved Pin, Two Weapon Fighting, Improved Two Weapon Fighting, Ambidexterity, Iron Will, Leadership, Minions, Toughness, Headquarters, Infamy
Powers/Devices:
Growth +10 (Mutant) [6 pp]
- Immovability
- Super Strength
- Protection
Suffocate +6 (Mutant) [3 pp] (Con Save DC 16)
Strike +6 (Mutant) [2 pp]
Minions: 60 PL 1, 6 PL 2, 3 PL 3, 2 PL 4, 1 PL 5, 1 PL 6
* * *
Toasterman
Note:This is Col. Colonial's arch-nemesis. His parents died in a factory explosion from Col. Colonial and he swore that he would get even. He is also trying to build his perfect dream woman but everytime he is almost complete, he has to take her apart for parts for his gadgets. He created his sidekick, Toasty, a disgruntled toaster that is surly and likes to drink.
Appearance: Toasterman appears as a young man in his early 20s. he is a geek at heart and is a tinkerer.
Use of Powers: Toasterman pulls things out of his trenchcoat no matter how big or small.
"George Griffon" aka Toaster Man male Gadgeteer: PL 7; Init 2; Spd 30 ft.; Defence: 15 (Flat-footed 13 Touch 12); Atk 2 (Melee -1), or +2 (Ranged +4); SV Fort +0, Ref +4, Will +2; Str 8, Dex 14, Con 10, Int 18, Wis 10, Cha 10; Height 6 ft. 3 in.; Power Points: 1; Hero Points: 4
Damage Saves: DC 15 + whatever PL of the Gadget you use
Weakness: Quirk: Irrational attraction to his creations
Languages Spoken: English
Skills (ranks are in parenthesis): Spot 0 (0), Listen 0 (0), Search 4 (0), Hide 2 (0), Move Silently 2 (0), Computer 18 (5), Craft (Gadget) 18 (5), Disable Device 9/18 (5), Repair 9/18 (5), Science (Robotics) 18 (5), Profession (Hacker) 7 (5), Language (Mongolian)
Feats: Lightning Reflex, Photographic Memory, Mechano-link, Iron Will
Powers/Devices:
Machine Control +7 (Mutant) [5 pp]
Gadget +7 (Scientific) [1 pp]
Super Intelligence +7 (Mutant) [2 pp]
* * *
Toasty
Note: He is Toastermans faithful companion. He drinks, smokes cigars and generally makes lewd comments at girls, who, think Toasterman says them and getting Toasterman into trouble.
Appearance: He appears as one of those Windows After Dark flying toasters.
Use of Powers: Toasty tries to strangle people with his toaster cord, shock them with a short circuit or even shoot flames from the toaster openings.
"Toasty" Male Construct: PL 6; Init 1; Spd 30 ft.; Defence: 11 (Flat-footed 10); Atk 2 (Melee -2), or +2 (Ranged +3); SV Fort -, Ref +1, Will +5; Str 2, Dex 12, Con -, Int 20, Wis 20, Cha 20; Height 1 ft. 3 in.; Power Points Spent: 90; Power Points Saved: 2; Hero Points: 3
Damage Saves: DC 15 + Damage being done
Weakness: Berserker
Languages Spoken: English
Skills (ranks are in parenthesis): Spot 5 (0), Listen 5 (0), Hide 1 (0), Move Silently 1 (0), Bluff 10 (2), Diplomacy 10 (2), Gather Information 5 (0), Taunt 7 (2), Intimidate 7 (2), Sense Motive 5 (0), Knowledge (Trivia) 7 (2)
Feats: Attractive, Attack Focus (Cord)
Powers/Devices:
Protection +4 (Science) [2 pp]
Flight +6 (Science) [1 pp]
- Winged
Energy Blast (Lethal) - Fire +6 (Science) [2 pp]
Energy Blast (Stun) - Electricity +6 (Science) [2 pp]
Natural Weapon (Stun) - Cord +6 (Science) [2 pp]







