HAH! Got your attention( just kidding
)...Seriously Steve, here is some powers( or Power Frameworks) that I am going to employ in my game. Just seeking a little advice...
This power will consist of the following powers:
Datalink: I am assuming that this will operate along the lines of Machine Empathy/Telepathy
Create Object: I am hoping that this will allow the creation of microbots and widgets. In fact, my idea was to create devices that mimic other powers( stupid question: Mimic would probably be better? Right?) for a very limited time and uses( based upon DC success).
Animation or Possession: of Machines...character becomes ultimate REmote Contrtol.
Serial Immortality and Enhanced Evolution
[color=#][/color]: this one is a little different...
In our group, we have a guy that gets bored with characters quickly, or decides that the group needs something else. SO....he lets his characters die quite regulary. In a superhero game this would play havoc with any sort of storyline. This is my solution.
Serial Immortality is simply the power to be reborn...that's it. Nothing fancy.
Enhanced Evolution: now here is the REAL power. Every single time the player is reborn, he has to respend ALL of his points in creating a new set of powers and such...YET, because of the Serial Immortality, he keeps his memories and experience. In all truth, this is not so much a power as simply a plot/origin that allows a bored player to change his character but not disrupt the storyline by having to reintroduce his character every single time...any thoughts on this
OH...and by the way, after reading Cosmic Power descrip, is Sorcery like that? A Framework with already designated powers listed? OR can you group together any number of powers( within a point cost) to create a specific type of Sorcery( Like both of the Shadow Powers that have made it to the book plus Obscure, creating Shadow Magic)? Just a wonderin'...