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Ronin84 wrote:Any helpful hints?


Green Lantern wrote:Wow, this sheet is a godsend, Wolvie. A couple things I noticed:
1. You can only pick one skill with the Talented feat. I can see that fixing that could be more than a bit of a headache...
<snip>
4. I'm at a loss to understand why, but when you print the sheet out, the Names for the Skills 'Hide', 'Move Silently', 'Open Lock', 'Sense Motive', and 'Swim' don't show up. It's blank where the name should be, though the modifer and key ability columns are there.

simpson wrote:Hi,
I've been working on an Excel character builder for MnM for a while. It's in pretty good shape now, so I figured I'd share it with you all...
http://www.elyzium.net
You can check out sample characters to see what the final result looks like.
If there's anything that's grossly wrong, missing, or messed up, please let me know.
Enjoy...



arcady wrote:In there interests of avoiding too many sticky threads:simpson wrote:Hi,
I've been working on an Excel character builder for MnM for a while. It's in pretty good shape now, so I figured I'd share it with you all...
http://www.elyzium.net
You can check out sample characters to see what the final result looks like.
If there's anything that's grossly wrong, missing, or messed up, please let me know.
Enjoy...







Blockbuster wrote:I believe the lift limits on the sheet are correct, and the limits in the rulebook are in error...Per d20 rules, lift overhead is equal to max limit.


Blockbuster wrote:I realize that this game is only based on the d20 system, but many, many rules follow traditional d20 rules, and the character sheet is consistent with those rules (in this instance). The question is, which is right? Certainly the book is not error free, so I believe we need official word to settle the issue.


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