Superfreak wrote:I tend to think that there is no real way to categorize skills (or other things, such as feats versus other feats, powers versus other powers, etc) as to what is more useful or frequently used than others. The GM creates the world the players play in, the threats they face, and hence the opportunities to use certain skills, powers, feats, etc.
Bard wrote:The idea of having different skills cost different amounts can be seen in the Tri-Stat games by Guardians of Order (like Silver Age Sentinels, for instance).
Personally, i prefer a seperate pool of Skill points since it tends to allow for highly skilled heroes to fight alongside relativly unskilled super-powered heroes and still be on the same power level.
Can you show us a character you've made and show us the difference in the PC with and without 1:3.Artimus wrote:Is Profession: Garbage Man really as good as a rank in Amazing Save?
I tend to use skills quite a bit in my games. I just find 1:3 to work out pretty well.
Strand0 wrote:Can you show us a character you've made and show us the difference in the PC with and without 1:3.
Anthony wrote:The point is not that the PC with 3:1 will be better than the PC without 3:1; that's obvious. The point is that at 1:1, the character with few skills will be better in most circumstances than the PC with many skills.
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