Its obvious that in the 3 for 1 world, players have more points to spend on powers, attack and defense. If the official M&M products use NPCs developed using the point costings in the core books, PCs will always be a little overpowered.
So its a bit of a quandary - I want to be able to incorporate elements of FC, the Nocturnals, Crooks, etc into the game world, and know that things are balanced. I think we need to redevelop the PCs to reflect the 1 to 1 skill costings.
Anyone else notice this problem? Maybe I'm just slow. You either have to 'beef up' every published NPC coming out in a future product (no fun), or use the standard point costing to assure that PL 10 = PL 10 = PL 10. Bummer.
Strand0 wrote:Or tell your players to send a specific number of points in skills. No matter which ratio you are using.
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