Strand0 wrote:I have only given it a passing thought. Kind of a "In a few years some players will a have characters at PL 15 or 16, and some will be trying new PC at tenth level."
So, what do you think? Is it something that we should push for in our games, or should we just let it come along in the future as it will?
Actually in my games the worst someone will be is ONE PL behind the other players. So in a few years when I have PL 15 supers and a new player joins, they will be PL 14.
Why do I do this? Well after playing in one D&D game where I was a first level character among 12th level, I learned how annoying it is to be useless (oh my character had plenty of personality and it was almost amusing, for a little while, to flee at the sight of any monster but being KOed or dead on the first wack and only being able to contribute ideas not actions got old really quick).
MnM looks like it could easily have the same trouble. PL 10 characters in the PL 15 universe are likely to have troulbe effecting their more powerful counterpart - especially if you use protection as written where a PL 10 character probably won't effect a PL 11 character unless they use power attack or have a Str based attack power.
This sort of thing works in comics because of writer's plot devices. The weaker heroes are only useful because the writers constantly come up with some way for them to be - sure a GM can do this, but I would think it would get old for both players and the GM (much like Wesley constantly saving the Enterprise in Star Trek Next Generation).
Even if you find a way for the weaker characters to be useful there are sometimes when an even vaguely realistic plot would force you to pimp slap the weaker characters. Take the JLA for example. Batman is just a highly trained normal man, but he does offer the JLA much needed tactical leadership and his amazing detective skills. The JLA often fights Darkseid and if I were him and figured out that Batman's deductive skills were often the reason my plots were foiled, I'd just kill him (after all I am just about the supreme evil god). There would be nothing that Batman or anyone else could do to stop Darkseid from killing Batman. Why is Batman alive, because the writers don't want him to die.
In my games I often run them pretty 4 color without many questions, but one of the things I like to do is play NPCs with something resembling real motivations and actions. If I introduced my Darkseid, eventually Batman would have to die.
Actually my game world is 4 color with superheroes, supervillians, costumes, and secret ids (none of which are very realistic), but I spent some effort trying to come up with some hand waving on why things are that way - earth is the battleground for the forces of light and darkness and the supers are their champions, secret ids are protected by fate and the powers.