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REG wrote:Of course, I don't mind a sidebar that explains how to incorporate DF into D&D and other d20 fantasy games.
After all, I do so like mixing it up: East vs. West.![]()
"Option, not Restriction."

Zapp wrote:Please don't fall for the temptation of 'balancing' DF with the core PHB classes!
Of course, standard D&D has the Monk. It has many of the necessary abilities, but only gets them after several levels, and the mechanisms of leaping and jumping around is bogged down by incredibly boring and complex rules. Heroes should be able to do stuff like that for free!
For all of D&Ds high fantasy and high magic, the wuxia genre simply demands even more outrageous abilities than western fantasy. And it would be a shame if I would need to create level-15 characters just to be able to do stuff DF-characters were able to right from the start!
Respectfully,
Zapp


Pagan priest wrote:This is the classic mistake when trying to compare a movie hero with a D&D hero. Guess what? That movie hero WAS 15th level. Nobody gets to do super, wild wuxia when starting out! They ALL had to learn how to walk, then run and only then could they start to learn how to run across the tops of blades of grass without bending the stalk.




Pagan priest wrote:Most of the movies that I have seen have a student and a master around somewhere. The student may be very good against the mooks, very impressive when viewed in action.
Mostly, I see this as coming down to intentions. I am looking for a good D&D suppliment to portray wuxia...


Pagan priest wrote:Updating the term to 3E standards, I would still cut off "mookdom" at maybe 3rd level or so. At that point, the NPC is beginning to stand out from the hoards of peasants. More than just their equipment, their skill sets them apart from the commoner hoeing his field. 10th level is where a person has made a name, and can expect to be known and recognized.

Tenzhi wrote:The commoner hoeing the field is below mookdom. Mooks are the guys that are getting beat up by the apprentice on a regular basis. This includes soldiers and officers and roguish thugs and anyone else whose kung fu isn't up to the task ("kung fu" properly being defined as "degree of perfection" rather than "chinese martial arts"). A 5th level fighter can't even attack twice per round yet - his kung fu isn't good enough to not be considered a mook.




Pagan priest wrote:This is the classic mistake when trying to compare a movie hero with a D&D hero. Guess what? That movie hero WAS 15th level. Nobody gets to do super, wild wuxia when starting out! They ALL had to learn how to walk, then run and only then could they start to learn how to run across the tops of blades of grass without bending the stalk.




Lusiad wrote:Mutants & Masterminds has the PCs start out at 10th level. Why not do the same with Dragon Fist?


REG wrote:Trust me, dude. I have the original Chris Pramas' Dragon Fist downloaded, and starting characters begin play at level 3.

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