Definitions used here: Batch powers are powers like Sorcery, Cosmic power, Elemental Control, and Energy Control - powers that have no real innate abilities and are readily separable collections of other powers. Composite powers are powers whose effects are not readily separable but still have multiple different effects (Super-Speed). Base powers are core powers whose effects cannot be broken down - these would be similar to HERO powers.
Two questions -
I. Exclusivity Question:
How does exclusivity work within power stunts of batch powers? Are power stunts listed in the text automatically assumed to fall under the secondary effect rule, or is that only for custom powers?
A) If they are exclusive as per secondary effect, what does this imply for composite powers? For example - Super Speed has Spinning as a power stunt. Spinning is basically a defensive effect, and Super-Speed has defensive components to it. Since you can't separate out the defensive parts of Super-Speed from the rest of it batch-style, are Spinning and Super-Speed exclusive?
B) If they are exclusive as per rules on secondary effect, how do we deal with powers that are given as stunts but don't share effects with their base power. Ex. Spinning and Tunnelling.
C) Sorcery's spell categories do not quite match up with effect categories. Which is used for determining exclusivity?
II. Cost of Power Stunts:
The basic question is, given the basic formula for determining the rank of power stunts with extras and flaws, "[Original Cost] / [Second Powers Cost] = New Rank (rounded down)", how do you determine the "original cost" for batch powers? Is it i) the cost of the base power (7, for Sorcery) or ii) the cost of the power containing the effect which the stunt is based off of (whatever spell effect is chosen as your initial pick for that spell category)? The FAQ says:
Do extras and power stunts that duplicate other powers work at the same rank as the base power?
Yes, unless stated otherwise, extras and power stunts that duplicate
another power work at the rank of the base power.
But Steve clarifies this by saying that variations on the formula above (such as adding extras) counts as "stated otherwise".
A) If the answer is i) then sorcerors will be able to load 5 extras on to every 2 point power they pick up as a power stunt. This is a balance problem. It is also indicated by the way the Alternate Form power stunts work, although there are exclusivity questions raised there as well.
B) If the answer is ii) then sorcerors will be encouraged to pick the more expensive base powers for each category (Possession, Mental Blast, and Healing). This is a minor problem, however, compared to the implications that this system has for determining the rank of power stunts off of composite powers. Which effects would count as defensive, say, in Super Speed to determine the effective rank of Spinning? It would also make impossible the use of power stunts which do not share effects with their base power (again, Spinning and Tunnelling), since the Original Cost would be 0.
Questions? Thoughts? Comments?