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On 2002-01-27 12:30, JoeGKushner wrote:
Well, let's start with the system.
Will it be more fantasy d20 or use some rules from the various Pulp/Shadow Chasers in the recent isuses of Polyhedron?

On 2002-01-27 12:30, JoeGKushner wrote:
Well, let's start with the system.
Will it be more fantasy d20 or use some rules from the various Pulp/Shadow Chasers in the recent isuses of Polyhedron?

On 2002-01-27 22:34, MacBin wrote:
Will the book present only rules and an adventure or two - or will there be a "universe" supplied in which to game?


On 2002-01-29 00:18, trancejeremy wrote:
What sort of power level will it handle? I mean, Batman or Superman? And will it work okay with other d20 stuff (like say, regular D&D?)

On 2002-02-02 13:47, Squirrel Nutkin wrote:
Need any playtesters?



On 2002-02-02 19:43, Maki wrote:
The core book will have mechanics and rules for supers RPGs. But is there going to be some material for GMs? Like guidelines on how to create and GM supers adventures/campaigns?

On 2002-02-03 10:11, Vocenoctum wrote:
They mentioned that the D20 modern rules would be OGL and that some companies would get advance versions so that supplement's would be available, any chance of that for Green Ronin?
Of course, whether a heroic game is better played as d20 modern or d20 fantasy, I don't know







On 2002-02-28 16:56, Sketchpad wrote:
As for the system, will you be using Vitality Points/Wound Points? And do you think the powers will have an exhaustion point cost?

On 2002-02-28 16:56, Sketchpad wrote:
They're two completely different genres and should have little bearing on each other.

On 2002-02-28 20:21, Squirrel Nutkin wrote:
Don't get me wrong, I don't mean 100% compatible -- but enough similarity to regular D20 rules that I can, say, flip through the MM and throw a mind flayer at the heroes without too much confusion would be nice.


On 2002-03-01 08:21, Cagliostro wrote:
There's a big difference between using a skeleton and adding stuff on it and just straight-up evolving. Few would bother with GURPS were it not for a solid generic ruleset. d20 should be the same and Mutants and Masterminds should help that along--enhance what has been published, innovate only when necessary.

...But there are currently no metasystems in the game that say (for example) "an Nth-level spell is equal to this super-power." Certain elements of existing d20 games (like D&D and Star Wars) are somewhat arbitrary or "judgment calls," such as the level of a new spell or the challenge rating of a particular creature. There are guidelines, but not hard and fast rules.

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