taking slow as a second flaw on Force Field would be like taking both "range: touch" and "can only be used in melee" on Energy Blast.
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bwgwl wrote:no, actually Tesuji is right. as he says, look at the definition of sustained on page 60. taking a free action to activate is part of sustained already.
taking slow as a second flaw on Force Field would be like taking both "range: touch" and "can only be used in melee" on Energy Blast.


Tesuji wrote:Wow...
well, there is little point in arguing. if thats how your Gm wants to run it, its cool.
Officially, the errata errata listed here says its 2 which basically makes my case, As soon as its worked into the errata proper, then your GMs house rule as to force field's cost will still remain fine and dandy.
enjoy your games.

Tesuji wrote:Wow...
well, there is little point in arguing. if thats how your Gm wants to run it, its cool.
Officially, the errata errata listed here says its 2 which basically makes my case, As soon as its worked into the errata proper, then your GMs house rule as to force field's cost will still remain fine and dandy.
enjoy your games.


Tesuji wrote:Sigh...
SNIP
So, please, cite me one specific circumstance where protection sustained can be used abd when protection sustained+slow cannot.
SNIP
Show me the limit.
Three rules... pages 58, 60, and 97.

Aleph wrote:3) You seem hung up on the fact that sustained + free = sustained + none. It isn't. Sustained + none makes no sense: you (generally) cannot have a sustained duration power with a speed of "none" as per "none" on 58. This means that sustained + none falls outside the rules. You have to flaw it again to make it fall inside the rules. That's still 2 flaws, though.

Aleph wrote: It says, clearly, under slow on p 98 that from none to free is a one level flaw.
Aleph wrote:
Show me a case where your argument would have that be a flaw, which it is according to the text. If you can't, then I can easily show you Protection Continuous/Free, which is clearly a better power than Protection Sustained/Free because it doesn't take a free action to sustain.
Aleph wrote:
Your question is, "How is that worse than None/Continuous?" Good question. Besides the idea that "None" defaults to on and "Free" to off,
Aleph wrote:3) You seem hung up on the fact that sustained + free = sustained + none. It isn't. Sustained + none makes no sense: you (generally) cannot have a sustained duration power with a speed of "none" as per "none" on 58. This means that sustained + none falls outside the rules. You have to flaw it again to make it fall inside the rules. That's still 2 flaws, though.







Aleph wrote:Tesuji
You believe - because a flaw must be limiting (true, confirmed on p 97), and there is no clear difference between none and free (true, confirmed in text on p 58), that moving from none to free is a non-issue and shouldn't be worth any points (not in text, an interpretation which contradicts p 98). The implication is that None as a category has no meaning at all, separate from Free (which contradicts every instance of its appearance as well as 98).
Aleph wrote:Tesuji
I believe - because none to free is a flaw (true, confirmed on p 98) and that a flaw must be limiting (true, confirmed on p 97), then the difference between none and free must be meaningful (not in text, an interpretation which requires more information than is found on p 58). The implication is that there is some idea that Green Ronin has about None v. Free which is not capture on 58, which may have been meant to be elsewhere and was not included.
Aleph wrote:Tesuji
This would only require the addition of a missed sentence in the errata to make meaningful - perhaps with "None" being above "Reaction" on page 58 GreenRonin did not feel the need make explicit the fact that the free action required by None could be done in another person's turn. This would be an oversight on their part - but it's easier to fix than what I think you are proposing.

StrawMan wrote:Just wondering how the cost of the psychic archtype, type 1 works out to 50pp?
This is how I see it:
Esp (base cost 2pp/lv)
Extra:Combat Sense (base cost 1pp/lv - 1 [extra] - 1pp/lv [minimum possible])
Extra:Precognition (base cost 3pp/lv - 1 [extra] = 2 pp/lv)
Extra:Postcognition (base cost 3pp/lv - 1 [extra] = 2 pp/lv)
for a total of 7pp/lv or 70 pp at lv10

Tesuji wrote:

Aleph wrote:I don't see the difference you clearly do with the validity of our premises - you'll have to spell it out.
1) None to free is a flaw - that's a premise from the text.
2) Flaws are meaningful - that's a premise from the text.
3) My conclusion is "None to free is meaningful."


Dellenor wrote:See, Tetsuji, here's the thing I don't get about your argument... According to what you say, the Armor power with the action "Free" instead of "None" is the same since, as it states on page 58, continuous powers still require a free action to activate or deactivate. Thus adding the "Slow" flaw to the Armor power is inconsequential, and not a flaw at all. However, it's obvious that Armor with the action of "Free" is far less advantageous than Armor as it is in the book, because armor that requires a free action to activate isn't always providing its protection.
Dellenor wrote: To be perfectly honest, I think this entire argument you've been having has spawned from you reading that one phrase at the end of the paragraph out of context; I have yet to see you mention the first part of that paragraph where it says "using the power does not require an action or any conscious effort on the character's part".
Dellenor wrote: If we are supposed to interpret the last sentence as you do, then the two sentences in the paragraph logically contradict themselves, and the paragraph makes no sense.
Dellenor wrote: Personally, I think the only reason they added that last sentence was to cover the cases where the power in question was either neutralized, or shut down voluntarily by the character.
Dellenor wrote: Perhaps Green Ronin should have worded it better...

Tesuji wrote:I will leave it to the reader to figure out whether deleting none-to free as one portion/level of the slow flaw is simpler than creating new rules to differentiate the two and thereby change a whole lot of powers.


Yesterday's Hero wrote:Tesuji wrote:I will leave it to the reader to figure out whether deleting none-to free as one portion/level of the slow flaw is simpler than creating new rules to differentiate the two and thereby change a whole lot of powers.
No need for this at all as there is already a difference and it has nothing to do with Continuous powers. You can apply the Slow flaw to Action: None powers like Luck, thus preventing the character from "using" the power while he/she is incapacitated (KO'd, stunned, etc.).
I win!



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