I have to say, After I downloaded, printed out, and read the original DF, I was impressed. I very much knew that the feat system, and reversed armor classes was coming to 3E, and implemented them immiediatly in my then 2nd ed D&D game.
I also longed for more support and further background, as I knew the stunt system was something special. It was such a great game, we all had a BLAST with it!
I will be buying DF big time and can't wait. I certainly found OA missed the mark, since at this point everyone (myself included) want to play Crouching Tiger!
I think the default setting for the game should be like a medevial fantasy setting, China/ Japan type. Mostly China as thats where Kung Fu and those Hong Kong films are originally from.
Classes Shmasses. I laugh when people dis them. They provide a great starting point, and frame of reference for anyone trying to come up with a character idea and a feel for the genre. Most settings, Wuxia included have certain "archtypes" that give the "feel" of the genre. Wizards, Warriors, Thieves, etc ARE fantasy Archtypes. With the inclusion of the skill and feat systems, I don't see how anyone is particularly "locked in" to a particular design as they leave a tremendous amount of room for customization.
Level based progression is another one I frequently see criticized. While admittedly, levels are not realistic, this is still a game. Having played a plethora of pointed based progression systems over the years I can say it plays havoc trying to determine the ability level of a group of people where points are all over the playing field, and there is no general frame of reference. How do you balance a scenario?
WOTC was wise to keep them in. M & M has Power Levels, which is also quite excellent, so I say keep that in.
I'm not so sure how I like the damage save for other genres besides Super Heroes. When you get into all the diffent types of weapons that will be brought in for a martial arts game, I LIKE my variable damage. The Damage save, while good, IMHO needs serious modification as it stands. in general a lethal PL 10 energy blast is essentially the same as a slash from a PL 10 sword, and I find that disturbing.
I think varible damage (d4s, d6s, d8s, etc) plus a base 10 as a damage save would work well in a martial arts game. The variety of dice is still the single best way to simulate the differances between a variety of weapons.
Keep the martial arts stuff from the original, but add MORE, MORE, MORE!!
Stunt system MUST stay or it ain't Dragon Fist. Based on comments I've seen in print from Chris, I am confident it will be there.
anywho, that's my 2 cents. Can't wait Chris!!
That which does not kill me will taste great with a fine red wine and a side of cheese