by mouthymerc » Tue Feb 11, 2003 9:03 pm
I've come up with a few more mirror villains and decided to create a thread dedicated to them. The first ones you will recognize, but I have made a few changes. There are also a couple of new ones to follow. So, without much more adieu:
The Ruthless
The Ruthless is a group of similar minded individuals that enjoy causing havoc. They have all worked for various organizations over the years, before coming together. Now they hire themselves out to whoever needs their particular kind of abilities. The Ruthless has been responsible for murder, sabotage, and kidnappings, as well as numerous other misdeeds.
The Ruthless does not worry about their actions as they regard anyone else. Innocent bystanders are casually or brutally cast aside. The individuals that make up this group are all experienced at dealing with other supers and work well as a team. It is not recommended that they be treated lightly.
Major Mercenary
Name: Sebastian Riordan
Affiliation: The Ruthless
Power Level: 12
Height: 6 ft. 2 in.
Weight: 220 lbs.
Origin: Major Mercenary grew up in Ireland. He joined the fight to free Northern Ireland from British rule early on. Wanting to learn as much as possible, Major Mercenary took advantage of connections with other organizations to gain skills and equipment. As time went on, he gained a reputation for getting the job done efficiently and began to hire himself out to whoever could afford him. While an excellent solo operator, Major Mercenary could see the advantages of having a good team. He then began to form the Ruthless.
Major Mercenary; PL 12; Init +7; Defense 19/16 flat-footed; Spd 30; Atk +10 melee (+4 S, punch), +11 melee (+13 L, shield), +10 ranged (+10 L, shield); SV Dmg +6, Fort +4, Ref +5, Will +4, Str 18, Dex 16, Con 18, Int 10, Wis 14, Cha 14. (60 pp)
Skills: Demolitions +13, Bluff +14, Intimidate +15, Listen +8, Move Silently +9, Spot +8, Taunt +9. (56 pp)
Feats: Attack Focus (melee, ranged), Improved Initiative, Iron Will, Leadership, Lightning Reflexes, Point Blank Shot [Far Shot, Precise Shot], Power Attack, Rapid Strike, Ricochet Attack, Skill Focus (Demolitions), Startle, Surprise Strike, Talented (Bluff & Intimidate), Toughness. (34 pp)
Powers: None. (0 pp)
Equipment: Armor +8 (8 pp), Shield +10 (Weapon-Melee-Lethal [Power Stunt: Ranged Attack], Deflection; Flaw: Device; 22 pp). (30 pp)
Armageddon
Name: Dr. Armand Geddon
Affiliation: The Ruthless
Power Level: 12
Height: 5 ft. 7 in. (as Dr. Geddon), 9 ft. (as Armageddon)
Weight: 120 lbs. (as Dr. Geddon), 8000 lbs. (as Armageddon)
Origin: Dr. Armand Geddon was fascinated with the Chaos Theory. Feeling that there was an actual force of chaos, he traveled the world looking for any clues which would help him discover it. Over the years he gathered information and artifacts, which lead him to create an elixir that he ingested, transforming him into a hulking form of pure chaotic force. Unfortunately, Dr. Geddon has no control over when he transforms into either the beast or back into his normal form. When threatened, though, Dr. Geddon is likely to change. It is probably a preservation reflex. Major Mercenary found and recruited him into the Ruthless for both his scientific genius, as well as his unbridled lust for destruction.
Dr. Armand Geddon; PL 12; Init +2; Defense 14/12 flat-footed; Spd 30; Atk -1 melee (-1 S, punch), +1 ranged; SV Dmg +0, Fort +0, Ref +2, Will +2, Str 8, Dex 14, Con 10, Int 18, Wis 12, Cha 16. (22 pp)
Skills: Computers +17, Craft (Electronics) +19, Craft (Mechanics) +17, Languages +17, Knowledge (Occult) +22, Knowledge (Geography) +17, Knowledge (History) +20, Search +17, Science (Archeology) +21, Science (Chemistry) +24, Science (Genetics) +24, Science (Quantum Physics) +21. (150 pp)
Feats: Identity Change, Photographic Memory, Skill Focus (Computers, Electronics, Mechanics, Occult, Geography, History, Archeology, Chemistry, Genetics, Quantum Physics), Talented (Archeology & Genetics, Chemistry & Quantum Physics). (28 pp)
Powers: None. (0 pp)
Weakness: Berserker; Transformation. Once Dr. Geddon goes berserk, he transforms into Armageddon. (-20 pp)
Armageddon; PL 12; Init +0; Defense 13/13 flat-footed; Spd 30/60 leaping; Atk +12 melee (+17 S/L, punch),+7 ranged; SV Dmg +7, Fort +7, Ref +0, Will +0, Str 20, Dex 10, Con 20, Int 8, Wis 10, Cha 8. (48 pp)
Skills: Climb +20, Listen +5, Sense Motive +5, Spot +5, Swim +19. (20 pp)
Feats: Chokehold, Durability, Great Fortitude, Identity Change, Immunities (Disease, Cold, Heat, Electricity, Exhaustion, Poison, Pressure), Improved Grapple, Improved Pin, Power Attack, Psychic Awareness, Rapid Takedown, Takedown Attack, Toughness. (36 pp)
Powers: Growth-Large +4 (Extras: Shockwave, Thunderclap; Flaw: Permanent; 28 pp), Density Control +4 (Extras: Shockwave, Thunderclap; Flaws: Limited-Increase only, Permanent; 20 pp), Super-Strength +4 (Power Stunts: Lethal, Lifting; Extras: Protection, Immovability, Shockwave, Thunderclap; 36 pp), Leaping +12 (12 pp). (96 pp)
Weakness: Berserker; Transformation. Once Dr. Geddon goes berserk, he transforms into Armageddon. (-20 pp)
Black Steel
Name: Alain Fedaykin
Affiliation: The Ruthless
Power Level: 12
Height: 6 ft.
Weight: 170 lbs.
Origin: Of Arabian descent, Alain was born into a very wealthy family. He was schooled in America at MIT, when it was discovered that he had an interest in robotics. Alain learned his lessons well and returned home. There, he used his familys wealth to create a suit of powered armor. Using his suit, Alain became Black Steel, an avenger of the Middle East. As he felt America was at the root of many of the Middle Easts problems, he focused his most of his actions on them. Black Steel came to Major Mercenary's attention with his actions, impressing him. Major Mercenary offered a place in the group to Black Steel, which he accepted.
Black Steel; PL 12; Init +3; Defense 18/15 flat-footed; Spd 30/60 flying; Atk +6 melee (+4/16 S, punch), +8 ranged (+12 L, energy blast); SV Dmg +1, Fort +1, Ref +3, Will +2, Str 12, Dex 16, Con 12, Int 18, Wis 14, Cha 12. (49 pp)
Skills: Computers +11, Craft (Armor) +14, Craft (Electronics) +11, Science (Robotics) +11, Search +11. (15 pp)
Feats: Aerial Combat, Attack Focus (ranged), Dodge, Point Blank Shot, Skill Focus (Armor). (10 pp)
Powers: Super-Intelligence +4 (8 pp). (8 pp)
Equipment: Armor +12 (Power Stunts; All-Around Sight, Blind-Fight, Blindsight, Darkvision, Durability, Radio Hearing, Radio Broadcast; Extras: Super-Strength, Impervious, Flight, Energy Blast; 98 pp). (98 pp)
Ares
Name: Unknown
Affiliation: The Ruthless
Power Level: 12
Height: 6 ft. 4 in.
Weight: 260 lbs.
Origin: It is unknown who or what Ares is. He claims to be the Greek god of war. Whether or not he is who he says does not matter to Major Mercenary. Ares thrives on conflict and is quite good at causing damage. He loves to be in the thick of any battle.
Ares; PL 12; Init +9; Defense 25/16 flat-footed; Spd 30; Atk +10 melee (+9 S, punch), +11 melee (+13 S/L, multi-weapon), +10 ranged (+10 S/L, multi-weapon); SV Dmg +9, Fort +9, Ref +9, Will +2, Str 18, Dex 18, Con 18, Int 14, Wis 14, Cha 10. (62 pp)
Skills: Climb +9, Hide +9, Intimidate +9, Jump +9, Knowledge (History) +9, Listen +7, Move Silently +9, Search +7, Sense Motive +10, Spot +7, Swim +9. (15 pp)
Feats: Attack Focus (melee), Immunities (Aging, Disease, Exhaustion, Poison, Starvation), Point Blank Shot [Rapid Shot, Multi-Shot], Power Attack, Rapid Strike. (12 pp)
Powers: Super-Strength +5 (Extras: Super-Dexterity, Super-Constitution, Super-Senses, Immunities; 60 pp). (0 pp)
Weakness: Berserker. (-10 pp)
Equipment: Armor +7 (7 pp), Multi-Weapon-Ranged +10 (Power Stunts: Dual Damage, Melee; Extras: Area, Autofire; 34 pp). (41 pp)
Macronaut
Name: Dr. Hal Pinder
Affiliation: The Ruthless
Power Level: 12
Height: 5 ft. 11 in.
Weight: 170 lbs.
Origin: Dr. Hal Pinder is a scientist. Unfortunately, his ideas are not well accepted in the scientific community. It has something to do with using humans as guinea pigs. Ousted from just about every scientific organization, Dr. Pinder needed to get cash to continue his experiments. He created an elixir to transform his size so he could steal the cash he needed. During this time, he met Janika VonDoor. He designed an elixir for her and the two of them teamed up. Once they became well known in the criminal underground, they came to the attention of Major Mercenary. He promptly recruited them for his group.
Macronaut; PL 12; Init +3; Defense 18/15 flat-footed; Spd 30; Atk +5 melee (+1 S, punch), +7 ranged; SV Dmg +2, Fort +2, Ref +3, Will +3, Str 12, Dex 16, Con 14, Int 18, Wis 16, Cha 12. (50 pp)
Skills: Computer +13, Craft (Electronics) +15, Craft (Mechanics) +15, Science (Chemistry) +17, Science (Genetics) +16, Science (Biology) +16, Science (Physics) +13. (22 pp)
Feats: Assessment, Durability, Skill Focus (Chemistry, Biology, Genetics), Talented (Electronics & Mechanics). (12 pp)
Powers: Growth +12 (Extra: Shrinking; 84 pp), Super-Intelligence +6 (12 pp). (96 pp)
The Pest
Name: Janika VonDoor
Affiliation: The Ruthless
Power Level: 12
Height: 5 ft. 6 in.
Weight: 100 lbs.
Origin: A well to do socialite, Janika VonDoor was amazed to one day find that her husband had lost all their money to bad investments. Furious, she planned and executed his death, disappearing with the insurance money before the authorities caught on. The money did not last long, but Janika was able to use her charms to get more. She eventually met Dr. Hal Pinder, who gave her an elixir that gave her incredible abilities. She joined Dr. Pinder and together, they would steal whatever they needed. When Major Mercenary offered her a spot on his team, she gladly went.
The Pest; PL 12; Init +4; Defense 20[28]/16 flat-footed; Spd 30/60 flying; Atk +4/+12 melee (+0 S, punch), +9/+17 ranged (+12 S, energy blast); SV Dmg +2/+18, Fort +2, Ref +18, Will +3, Str 10, Dex 18, Con 14, Int 14, Wis 16, Cha 16. (52 pp)
Skills: Acrobatics +9, Bluff +8, Diplomacy +8, Hide +9/+25, Knowledge (Art) +7, Knowledge (Finance) +7, Move Silently +9, Sense Motive +8, Taunt +12. (46 pp)
Feats: Aerial Combat, Attack Focus (energy blast), Dodge, Evasion, Leadership, Lightning Reflexes, Move-By Attack, Point Blank Shot [Rapid Shot], Skill Focus (Taunt), Surprise Strike. (22 pp)
Powers: Shrinking +12 (Extra: Flight, Energy Blast, Amazing Save-Reflex; Flaw: Full Effect; 50 pp). (50 pp)
The merc with the mouth! Zealot!
"Imagination is more important than knowledge." -Albert Einstein