Greg K wrote:All I can say is that I am thankful that M&M is classless and lacks hit dice. Ever since I first tried Palladium's Heroes Unlimited (which is a big misnomer), I have been convinced that classes and level based hit dice are a mistake for superhero rpgs trying to emulate the comic book genre. The release of Foundation only served to convince me that I was right.
I wouldn't blame the Foundation game on anyone but Nightshift. They screwed that pooch all on their own and it didn't have anything to do with classes or hit points. Although the revision by Joe Miller made it playable.
Palladium was my first super hero game, so it stills carries a place in my heart. But it does have a laundry list of problems. I don't really play it anymore. We might start a game after a year or two and after 1 or 2 sessions we'll say.."Oh yeah. Thats why we stopped!" Same with Champions.

I like the classless rules for M&M, so far. What i have seen anyway! grr.
Greg K wrote:Hopefully, after the release of M&M, other d20 designers will try to be innovative and stop pigeonholing d20 into the DND class model.
Well...i wouldn't mind if the genre truly demanded it, but i wouldn't want that to start happening as a rule. Classes are generally pretty important to D20. especially now that they have the multiclassing rules down pat!!
