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Taladas wrote:As far as the damage save goes what happens when a natural one or a twenty is rolled. Does Captain Invunerable take damage when a small child hits him if he rolls an one? Does the spectacular Lemmingman avoid all damage from the incinerator ray if he rolls a natural 20?


Eletarmion wrote:Hmm....I wonder if Mutants and Mastermind's damage system works to model characters like Superman (or other comic book tough guys for that matter). I mean, toughness is measured by your damage saving throw, right? So, Captain Titanium, who has a damage save of +15, is normally effectively invulnerable to a punch from Lefty, a common street thug. However, damage saves are whittled down as you fail them, right? So, if Captain Titanium has been battered to near unconciousness (damage save of +1) by Ragnarok (his powerful nemesis), he is then suceptable to being KOed by a strong left hook from Lefty. This doesn't seem right! Does Mutants and Masterminds offer a way of dealing with this sort of situation?

I seem to recall one of the example characters having a power that changed all lethal damage that had a bonus lower than his damage save bonus into non-lethal damage. It's not a far stretch of the imagination to have all damage bonuses lower than the damage save be negated altogether.



[/quote]Eletarmion wrote:Hmm....I wonder if Mutants and Mastermind's damage system works to model characters like Superman (or other comic book tough guys for that matter). I mean, toughness is measured by your damage saving throw, right? So, Captain Titanium, who has a damage save of +15, is normally effectively invulnerable to a punch from Lefty, a common street thug. However, damage saves are whittled down as you fail them, right? So, if Captain Titanium has been battered to near unconciousness (damage save of +1) by Ragnarok (his powerful nemesis), he is then suceptable to being KOed by a strong left hook from Lefty. This doesn't seem right! Does Mutants and Masterminds offer a way of dealing with this sort of situation?
Best,
Eletarmion




DK2099 wrote:But I would imagine Supe's Natural armor (skin like steel) would prevent Jimmy's punches from hurting him even if he got trashed by a super villian. Not sure how Armor works w/ DC in M&M but we'll see soon.



Eletarmion wrote:Hello again,
Well, your welcome, but that's not really the point. The Superman / Jimmy Olson example was an exaggeration, but it presents a type of situation that is very likely. If you are playing a character who is made of Titanium, and he has been reduced to a +1 or +2 save in a long and drawn out combat, he can feasibly be KOed by a the equivalent of an AIM or Hydra agent. The chance for him to be KOed is not 10%. It's more like 20% or 25%. "Realistically", regardless of how battered Captain Titanium is, punches from normal agents like the one's I just mentioned should bounce of his Titanium hide.
Again, the above example is very feasible. Because of his low DEX, Captain Titanium probably has a modest AC, so the agent's chance of hitting are pretty good. Also, the agent probably has cojones enough to go for it. He is a trained soldier, after all.
Eletarmion

Eletarmion wrote:Hello again,
Well, your welcome, but that's not really the point. The Superman / Jimmy Olson example was an exaggeration, but it presents a type of situation that is very likely. If you are playing a character who is made of Titanium, and he has been reduced to a +1 or +2 save in a long and drawn out combat, he can feasibly be KOed by a the equivalent of an AIM or Hydra agent. The chance for him to be KOed is not 10%. It's more like 20% or 25%. "Realistically", regardless of how battered Captain Titanium is, punches from normal agents like the one's I just mentioned should bounce of his Titanium hide.
Again, the above example is very feasible. Because of his low DEX, Captain Titanium probably has a modest AC, so the agent's chance of hitting are pretty good. Also, the agent probably has cojones enough to go for it. He is a trained soldier, after all.
Eletarmion

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