I have been reading the books to have my group play this game, and came up on a couple of questions and requests. Some of these might have been answered before, but I couldn't find them, or they might be in one of my open tabs that I am yet to read. If answered in the book, please point me to the right page, or feel free to explain.
Regarding the Noble Houses.
1.- Are the characters supposed to be a banner house of one of the great houses, such as Stark, Tully, Lannister, or of lesser houses, like the Karstarks, Cleganes, Kettlebacks?
2- If being a vassal of a lesser house, should anything be adjusted on house creation? I don't think it would make much sense to have a house that is bigger, wealthier and carries more influence than its overlord, but I could be wrong.
3.- Does the head of the house need to have the name of the house? As an example, if the only heir of the Starks were Sansa's son, whom she had with say Joffrey, would a theoretical Jaime Baratheon be the lord of House Stark? Or would the house simply cease to be and come to be known under the new name? Would this case be the same if she had the son with a Mormont?
I am wondering this partially from an idea of having the player house eat a bigger house, maybe their overlord, through marriage or the like, and I don't know if the original house name would remain, or if that would be only if it were a more "influential" house.
Characters and their profession
4.- I know its common for people to play heirs of the house, but I was wondering, in your experience, has this led to issues within the party? My players usually end up following whoever has the character that works as a leader and has the stats for it, but also base their decision on how he is roleplayed, and I could see this becoming an issue if the one playing the heir/expected party leader was a bad player (we have some of those).
5.- Is it wise to have the steward as a PC character? From what I understood he is in charge of how the family fares, and it seems weird for him to be in charge of that when he isn't even there to take care of it, but maybe I'm just being too logical about it.
Story ideas
6.- I have seen and am reading some topics in the forums with this question, but I was wondering if people could suggest story ideas, mainly as a starting point and as a way to introduce them to the system. My players have knowledge of oWoD and D&D, and those aren't all that similar to this one.
House Rules
7.- Are there any house rules that are, for lack of a better word, "required" to have? I have seen people changing the prices of everything and other such changes, but without playing I wonder if those changes are actually needed to balance the game out.
Regarding the rule books
8.- Should I have my players read any part of the rule books? If so, which part?
9.- In your experience, which information from the books should I keep handy? I don't have the screen, but I hear it has tables that come in handy often on it, could someone tell me which tables those are?
I think those are it for now, but I'm sure more might come up later.
Edit:
10.- Any suggested starting date? I am thinking of 2 years before Robert's Rebellion
11.- How common are wars of conquest between minor houses, and what consequences might come of that? Added to that, is it possible for a house in the North to either conquer or inherit lands outside of the North, and how would that be handled?


