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Superior1200 wrote:Could I get access to your rules?
You may be my savior! I'd like to see more...
I've got my setting ready to go, just hammering out a few rough details, but your info would be a plus.
My idea is Game of Thrones in a far future, I'll post more on my setting if interested...
Ron


pensamento_coletivo wrote:I don't really see why you should have an entire CLASS for pilots when a talent can handle it.

Superior1200 wrote:I've got my setting ready to go, just hammering out a few rough details, but your info would be a plus.
My idea is Game of Thrones in a far future, I'll post more on my setting if interested...
Adept (magic-using specialists)
Expert (scoundrels, diplomats, etc)
Warrior (combat specialists)


shonuff wrote:pensamento_coletivo wrote:I don't really see why you should have an entire CLASS for pilots when a talent can handle it.
I could see that; however, I think it would depend on how much emphasis you wanted to have on getting from here to there. I'm not sure one talent would cover piloting, either, even under the most general of circumstances -- you have ground vehicles, atmospheric craft and VTOLs, and then space-based fighters and transports (all of which I would place in different categories). I would also throw jury-rigging and vehicle-mounted weapons abilities in this separate category.
Of course, this all depends on the campaign. A more Firefly/Star Wars campaign, I would definitely say pilots should be their own class ( well, maybe not Star Wars because those pilots were all members of the commando/diplomat multi-class). But a campaign closer to Phantasy Star would definitely have less emphasis on piloting.

pensamento_coletivo wrote: Ok, but why turn it into a whole new class and get a simple and fun game more complicated? It's possible to handle all this with FOCUSES and TALENTS, maybe?
pensamento_coletivo wrote:Jury-rigging? It looks like the same as the healing action (and the associated talent and focus), applied to objects. Vehicle-mounted weapons? A simple weapon group, maybe an Artillery Style talent to cover. And if you really need "special" pilots, throw in a Specialization and that's it... it looks easier than write a full class. At least that's how I'd do it
Superior1200 wrote:As far as classes are concerned I thought about taking the roles from A Song of Ice and Fire, such as Expert, Fighter, Leader, Rogue and Schemer.

Superior1200 wrote:As far as classes are concerned I thought about taking the roles from A Song of Ice and Fire, such as Expert, Fighter, Leader, Rogue and Schemer.
I'm not sure how to develop the alternative classes (Expert, Leader, and Schemer)..
As far as Pilot goes, I thought it would be best as a Talent because all of the classes could be a pilot of some sort, bit I'm not sure.
Ron




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