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MacGrein wrote:Rune of control: element combining spells (Fireball + Winter'sGrasp kind of thing)
Kalias wrote:I really like the idea of Magic Runes. I've always thought the rules were a bit ambiguous as to whether the abilities of a quarterstaff applied to just physical attacks, or if arcane lance and spells were affected too.
On a semi-related note, I've written some more detailed rules for Elemental Runes. The Playtest mentions that these runes have secondary effects, but doesn't provide much information on what these effects could be.
I've broken down each level (novice, journeyman and master) for each rune type and given it an extra effect. Any suggestions for improvements (particularly the Nature Runes) would be appreciated.
PDF can be downloaded here:
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