Could you burn a Destiny Point to get out of a situation that's really hopeless? The rules say you can use it to 'avoid certain death', and 'escape a nasty predicament' but I'm wondering if there is a limit on what you can do.
In the game I run, a player had surrounded another player with 10 of his personal guard. The surrounded PC had 2 DPs, but I ruled that there was nothing he could do with 10 swords raised against him. I'm beginning to doubt my decision, and wondering whether players should be able to get out of *any* situation, if they burn a Destiny Point.
Last night, a PC was meeting with the King of Westeros in our game, and was trying to double-cross him (not extremely wise, I know) and the King used 'Read Target' on him, during their intrigue, and sensed that the PC used deception in the last exchange, so the King thought he was being betrayed and ordered the PC executed. There the session ended. I'm wondering whether the PC should be able to get out of it. They are in the Red Keep, there are very many guards, the Kingsguard is there, in the City are many Gold Cloaks, etc. It would be very difficult to escape.
So what I'm wondering is, should the player be able to "avoid certain death" as per the rules, and you should just create a series of events whereby he can survive?
I'm a fan of verisimilitude and realism, and I of course realize that I can rule this as I see fit. I am however extremely uncertain, and I am starting to believe that it should perhaps be ruled like this: "Burning a Destiny Point allows the Player to 'edit the story' in such a way as to help his character greatly in a time of need, such as escaping death, or an extremely difficult situation. Burning the Destiny Point (always) works to save the character from his troubles, unless another Player or a Major NPC burns a Destiny Point to counter-act it".
Examples of situations in the books that seem like they could be interpreted as being inspiration for the 'Burning a Destiny Point' rule are:
- Tyrions escape from his trial at the Eyrie
- Tyrion's survival of the battle of the Blackwater
- Arya's various escapes, for instance from King's Landing after Ned's death
- Ned Stark discovering the secret of the Lannister's incest (a major clue)
- A certain vegetable themed knight's survival of a certain battle
- Daenerys getting out the House of the Undying
This means that the Players have more power, which is probably a good thing, however it does limit the potential for drama a bit if players know they can always save themselves (unless they run out of DPs).
Your opinions, kind sers (and ladies)?