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Zapp wrote:1) You talk about the Ranger class, but your specialization seems solely focused on ranged combat: hunting with bows. But the Ranger was never solely about ranged combat - one major area of expertise was dual-wielding and doing impressive amounts of damage vs. specific kinds of enemies.

Zapp wrote:1) You talk about the Ranger class, but your specialization seems solely focused on ranged combat: hunting with bows. But the Ranger was never solely about ranged combat - one major area of expertise was dual-wielding and doing impressive amounts of damage vs. specific kinds of enemies.
Why not rename your specialization "the Archer" since that seems to be the sole focus?
shonuff wrote:As to the specialization, to me it seems a little weak. Maybe swap Master & Novice, and make the tracking thing a permament buff (even if restricted to an environmental type).

Vosoros wrote:shonuff wrote:As to the specialization, to me it seems a little weak. Maybe swap Master & Novice, and make the tracking thing a permament buff (even if restricted to an environmental type).
I think you may have mis-read. I always intend the Perception (Tracking) test re-roll to be available to characters/players regardless of environment. In doing so a character with the Huntsman spec would be significantly better at tracking their chosen quarry over all manner of terrain and through all manner of weather. Again, I hope I've clarified here...



shonuff wrote:I understand. IMO, a tracking re-roll just seems to be too weak for a Specialization point. With the frequency that tracking would possibly come up during a typical session, I would even consider allowing a buff and a re-roll.

Raphaquina wrote:Re-rolling Track and Lore are already done with Scouting Talent (Master) for the Track focus, and with Lore Talent (Master) for the several Lore foci.
IMO, a huntsman would pick Trapsmith and Scouting talents, along with according foci like Stealth, Track, Natural Lore etc. So this is already covered by the official rules, then the way you could make a Huntsman Specialization could go benefiting spears and bows, at least.

shonuff wrote:Personally, i've always felt that rangers dual wielding always seemed a little out of place.
Vosoros wrote:I never found the dual weilding aspect of the D&D Ranger all that attractive or practical IMHO. Although I refer to the Ranger class from D&D, it's merely a means to remind folks of the class per sae. To my mind, a true Ranger carrys a bow, a blade and a dagger...for practical purposes. Certianly that holds true in the "Dragon Age-Verse" when you look at the likes of the Chasind Stalkers, Dalish Raiders and Avvarian Hunters.

Vosoros wrote:Raphaquina wrote:Re-rolling Track and Lore are already done with Scouting Talent (Master) for the Track focus, and with Lore Talent (Master) for the several Lore foci.
IMO, a huntsman would pick Trapsmith and Scouting talents, along with according foci like Stealth, Track, Natural Lore etc. So this is already covered by the official rules, then the way you could make a Huntsman Specialization could go benefiting spears and bows, at least.
Firstly, Estoirtoh is correct in that the Scouting talent let's you re-roll Dexterity (Stealth) and Perception (Seeing) at Master level, not Perception (Tracking).
But, more importantly, I fear you're focusing on a powergaming falacy in such popositions. The core focus of the design for the Huntsman specialisation is to make you a master of the wilderness and the hunt...as noted under the requirements of the original post.


Also I'd likely go for an order of Survival, Tracking then Archery bonus, as that to me seems like a better progression for a hunter and would stop just picking up the first rank of the specialisation for simply the tracking bonus.
Level 8
New Specialization Talent: You gain the journeyman degree in the specialization talent you gained at level 6.
Level 10
New Specialization Talent: You gain the master degree in the specialization talent you gained at level 6.

Loswaith wrote:The bow damage for me doesnt sit as well for the hunter bit. Sure I understand they want to be good with a bow but realy doesnt seem to fit the entire scheme. Haps something to do with traps could work out...
Loswaith wrote:An option for the Archery could be that with an aim action the Ranger can negate any cover (cant recall if DA even has cover rules) bonuses/penalities.




Knightwolf64 wrote:There is a character specalization in the pdf of the 3 box material that you can download on the main site if that is helpful at all.



MacGrein wrote:My piece of contribution:
Hunstman
Class: Rogue
Requirements: PER (survival*), Archery Style (novice)
PS.: Survival Focus is a group of foci about terrain with subgroups (snow, forest, desert, city, mountain, sea, cavern, etc.)
Novice: You are a skilled hunter, capable of tracking prey through difficult terrain and treacherous weather. When you're at a terrain which you have the PER (survival*) focus, you can re-roll any Perception tests, but you must keep the results of the second roll.
Journeyman: Your aim is fast and deadly. You Aim action now becomes a Free Action and allows you to add you Survival focus on the attack, if you are in a terrain which you have the focus in.
Master: You're a master on the knowledge of creatures. If you win a CUN (nature lore) TN 15 when a kind of creature appears in a encounter, you gain +1 on any tests against it. You can make this test once per creature-type in a given scene.




MacGrein wrote:Great!
Hunting Group
Hatchet - http://www.canadianoutdoorequipment.com ... 282%29.png
Treadant - http://images4.wikia.nocookie.net/__cb2 ... ii-cid.png
Kukri - http://images.knifecenter.com/knifecent ... SZ2103.jpg
Bolas - http://www.alltribes.com/media/kbase/Boleadoras.png
Hatchet - throwing (low range) and melee axe-like
Treadant - throwing (low range) and melee 1H spear-like
Kukri - throwing (low range) and melee dagger-like
Bolas - throwing (medium range) grapping weapon

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