Talk about Green Ronin's A Song of Ice and Fire RPG, based on George R.R. Martin's best-selling fantasy series. Winter is here!
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Anyone ever do this? Tempted to make a huge character like that with massive, etc who's hard to kill but it seems like at a certain point your -1D's from wounds get to the point where you might as well be dead anyway. Like if you have 6 endurance and have taken 5 wounds there isn't much you're going to be capable of doing. It's a shame the penalty doesn't cap out at -3D or something. Most defensive characters I've seen focus on the CD instead of being able to take a licking.
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- Joined: Tue Feb 07, 2012 5:41 pm
High endurance means you can soak up a lot of damage before it goes to wounds.
First you get rank*3 in health.
Then you get rank*rank in amount of damage to soak up in injuries.
Endurance 3 has 9 health, 3 injuries worth 3 damage each before wounds kicks in.
Endurance 5 has 15 health, 5 injuries worth 5 damage.
Endurance 7 has 21 health, 7 injuries worth 7 damage.
I think a fairly good approximation is that you can handle a number of serious blows equal to your endurance rank before going down. A blow that means wound for a undamaged Endurance 3 character is just an injury for someone with Endurance 5. That's the difference.
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if you make a high endurance character it's less about the wounds and more about the health and injurys, if you take alot of wounds you're not going to be able to do much even if you have a endurance of 3, but you can live thou alot of random heavy hits.
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There's also the optional rule of using Fatigue Points to ignore the penalty for either all your Injuries or 1 Wound. And since you have a higher Endurance rank, you can use more Fatigue Points than most.
For example, if you have Endurance 5 and took 5 injuries and 1 Wound, you could take 2 Fatigue Points to ignore all your penalties for 1 round. Sometimes, it's just the little push you need in order to survive...
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