Rules clarification: Weapons Training

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Rules clarification: Weapons Training

Postby Legate » Tue May 01, 2012 8:08 pm

I am little confused with the Training rule under weapon use on p. 195 of the Pocket Edition. How exactly does it work? Do you have to have a specialty higher then what is listed on the weapons chart to not get the penalty to use the particular weapon?
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Re: Rules clarification: Weapons Training

Postby theharper » Tue May 01, 2012 11:38 pm

hi Legata,

Yes, it works exactly like this. For instance, if you would like to use a bestard sword, you will have to have at least a +1B long blades specialty or you will be penalized by a -1 Test dice on Fighting using such a weapon.
I hope it helped.

cheers,
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Re: Rules clarification: Weapons Training

Postby Kival » Wed May 02, 2012 4:06 am

You DO lose the Bonus-training dice though. The difference is that you do not lose 1D but only 1B if you have the relevant specialisation.
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Re: Rules clarification: Weapons Training

Postby theharper » Wed May 02, 2012 4:15 am

Yes, thank you Kival. I have left this very important information out...
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Re: Rules clarification: Weapons Training

Postby Jon Snow » Wed May 02, 2012 4:28 am

Another way to think of it is training dice is the cost of using the weapon. You have to pay it (it comes from your dice before they're rolled). If you don't have the Bonus dice to pay, you pay in Test Dice (as a Penalty Dice).

EDIT: For clarification.
Last edited by Jon Snow on Wed May 02, 2012 5:35 am, edited 1 time in total.
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Re: Rules clarification: Weapons Training

Postby Kival » Wed May 02, 2012 5:30 am

You should remember though that -1D is not one dice less it's transfering a normal dice into a Bonus dice. So if you have 4D in fighting and want to use a lance, you actually have 3+1B now. It's not called that way, but "rolling the dice and taking the worst away after bonus-dice" is obviously the same as a bonus-dice.
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Re: Rules clarification: Weapons Training

Postby Jon Snow » Wed May 02, 2012 5:36 am

Kival wrote:You should remember though that -1D is not one dice less it's transfering a normal dice into a Bonus dice. So if you have 4D in fighting and want to use a lance, you actually have 3+1B now. It's not called that way, but "rolling the dice and taking the worst away after bonus-dice" is obviously the same as a bonus-dice.

Exactly. I didn't make that clear originally.

If you pay in Test Dice it is as a Penalty Dice.
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Re: Rules clarification: Weapons Training

Postby Legate » Wed May 02, 2012 2:32 pm

Ok, things are still a little brackish here. So, if you had two PCs using bastard swords in a melee both with Fighting 4 but one with a specialization (long blades +1B). The one with the specialization would have no penalty, but the other would roll 4 dice and discard one result for the -1D, is that correct?
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Re: Rules clarification: Weapons Training

Postby Zorbeltuss » Wed May 02, 2012 2:50 pm

well, yes. Though the one with specialization still have a penalty by not receiving the +1B he would if he was fighting with a longsword.
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Re: Rules clarification: Weapons Training

Postby Legate » Wed May 02, 2012 3:54 pm

So, then you are minus the training modifer no matter what your specialization level is?
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Re: Rules clarification: Weapons Training

Postby Jon Snow » Wed May 02, 2012 4:12 pm

The one with specialization would roll 4 and keep 4 (losing the bonus dice due to training requirement)

The one without specialization would roll 4 but only keep 3 because of the penalty dice.
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Re: Rules clarification: Weapons Training

Postby Legate » Wed May 02, 2012 11:46 pm

Ok, pretty sure I've got it now. Thanks for the info.
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Re: Rules clarification: Weapons Training

Postby rulandor » Thu May 03, 2012 6:40 am

Then the way my gamers persuaded me to do it seems to be a house rule: as soon as the minimum Bonus dice are achieved, all penalties are cancelled in our games.
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Re: Rules clarification: Weapons Training

Postby Legate » Thu May 03, 2012 10:20 am

rulandor wrote:Then the way my gamers persuaded me to do it seems to be a house rule: as soon as the minimum Bonus dice are achieved, all penalties are cancelled in our games.



Yeah, I've been thinking of doing something similar. Though doing so could take a little away from the Weapon Savant quality.
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Re: Rules clarification: Weapons Training

Postby crowofpyke » Thu May 03, 2012 11:13 am

rulandor wrote:Then the way my gamers persuaded me to do it seems to be a house rule: as soon as the minimum Bonus dice are achieved, all penalties are cancelled in our games.


This is what my group does as well. The rules for this as written are a little clunky, so we just house ruled it.

There can be a lot of simplicity in a rpg system when using D6's, and sometimes this rules set does make things far more complicated than they need to be for a system using D6's.

(The opposite end of that is Shadowrun rpg, also a D6 rpg, that is notorious for the holes in the rules you can drive a tank through.... So, houserules abound.)
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Re: Rules clarification: Weapons Training

Postby Kival » Thu May 03, 2012 4:34 pm

crowofpyke wrote:
rulandor wrote:Then the way my gamers persuaded me to do it seems to be a house rule: as soon as the minimum Bonus dice are achieved, all penalties are cancelled in our games.


This is what my group does as well. The rules for this as written are a little clunky, so we just house ruled it.


I don't like it and I think it's necessary complexity because if a trained guy does not get any penalty using a bastardsword, why should e.g. anyone trained use a longsword instead of a bastardsword?

Probably something for a different thread but why do you think do the used dices define the complexity in any way?
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Re: Rules clarification: Weapons Training

Postby Carriker » Fri May 04, 2012 6:26 am

Kival wrote:Probably something for a different thread but why do you think do the used dices define the complexity in any way?


That's exactly what they do. That training penalty reflects that not all weapons are as easy to use as others. No matter how skilled you are, a longsword is always going to be just a little easier to use adroitly than a bastard sword is.
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Re: Rules clarification: Weapons Training

Postby Kival » Fri May 04, 2012 6:59 am

Carriker wrote:
Kival wrote:Probably something for a different thread but why do you think do the used dices define the complexity in any way?


That's exactly what they do. That training penalty reflects that not all weapons are as easy to use as others. No matter how skilled you are, a longsword is always going to be just a little easier to use adroitly than a bastard sword is.


Oh, yeah I very much agree here as I thought I made clear. My question was regarding the kind of dice used (d6 vs. d10 etc.) because crowofpyke said:

There can be a lot of simplicity in a rpg system when using D6's, and sometimes this rules set does make things far more complicated than they need to be for a system using D6's.
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