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B-Type wrote:They'll have Combat Defense high enough so that only extremely skilled fighters (5 or so) could easily get more then one extra margin of success, and then rely on their armor to absorb the damage.
aneirin wrote:I suppose when you consider that stats you need to be a good fighter (endurance for taking injuries and wounds, athletics for damage, fighting for hitting) that is already 90 Eco points.
I suppose players should rarely ever get to use all their dice as well. There should usually be something screwing them over. A fight I'd drift snow giving minus 3 or an injury from a bad jump, it being night time with no visibility, or being in cramped quarters giving them minus one dice as they can't use their whole weapons reach (for larger weapons)
2On the other hand maybe the armor penalty could be reduced by the Athletics ranks of a character (e.g. a char with 4 athletics wearing fullplate gets only -2 AP) or is it too much?
Azai wrote:Though when reading through the thread maybe another way to approach it is to just add fighting value into combat defense?
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