Updated Weapons

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Updated Weapons

Postby Pytorb » Thu Mar 01, 2012 2:16 pm

Here's my houserule list of completely new weapons, weapons with modified stats or weapons with updated descriptions. There's also a very specific quality for Quarterstaff and some additional combat rules at the end. As usual any feedback greatly appreciated.


Weapon: Battleaxe
Speciality: Axes
Training: -
Damage: Athletics
Qualities: Adaptable, Powerful (2H only)

Weapon: Crowbill
Speciality: Axes
Training: -
Damage: Athletics-1
Qualities: Adaptable, Shattering 1, Unwieldy

Weapon: Hatchet*
Speciality: Axes
Training: -
Damage: Athletics-1
Qualities: Close Quarters, Defensive +0, Off-hand +1
HATCHET: Also known as a hand axe a hatchet is a small one handed axe often used as a tool for chopping firewood. It does make a capable close quarters or off hand weapon and can be thrown easily.

Weapon: Labrys*
Speciality: Axes
Training: 1B
Damage: Athletics
Qualities: Adaptable, Fast
LABRYS: A double headed battle axe, this is a faster weapon to use than it's single-headed counterpart as it is also able of delivering blows on the back-swing.

Weapon: Longaxe
Speciality: Axes
Training: 1B
Damage: Athletics+3
Qualities: Bulk 1, Powerful, Reach, Two-handed, Unwieldy, Vicious

Weapon: Bardiche/ Sparth Axe*
Speciality: Axes
Training: 1B
Damage: Athletics+2
Qualities: Powerful, Two-handed, Unwieldy, Vicious
BARDICHE: Whilst the more traditionally shaped Long Axe is designed to be wielded with both hands at the end of the haft the Bardiche, a hemispherical axe blade fixed to the 5' haft at base and mid-point with a pointed tip, is wielded with the hands in a slightly less extreme position. This results in a reduced reach but still able to bring all the strength of the wielder to bear on their opponent. This weapon is also known as a Sparth Axe to the Ironmen.


Weapon: Ball and Chain
Speciality: Bludgeon
Training: 1B
Damage: Athletics
Qualities: Powerful, Shattering 1, Slow, Unwieldy

Weapon: Mace
Speciality: Bludgeon
Training: -
Damage: Athletics
Qualities: Shattering 1

Weapon: Maul
Speciality: Bludgeon
Training: 1B
Damage: Athletics+1
Qualities: Bulk 2, Powerful, Shattering 2, Slow, Staggering, Two-handed, Unwieldy

Weapon: Quarterstaff
Speciality: Bludgeon
Training: -
Damage: Athletics
Qualities: Defensive+1, Fast, Two-handed

Stave Fighter (Martial Quality)
Prerequisite: Fighting 3 (Bludgeons 1B)
You can wield a Quarterstaff to attack and defend at the same time. If you are attacking with a Quarterstaff it retains its Defensive Quality.

Weapon: Warhammer
Speciality: Bludgeon
Training: -
Damage: Athletics
Qualities: Powerful, Shattering 1, Slow


Weapon: Fist
Speciality: Brawling
Training: -
Damage: Athletics-3
Qualities: Close Quarters, Grab, Off-hand +1

Weapon: Gauntlet
Speciality: Brawling
Training: -
Damage: Athletics-2
Qualities: Close Quarters, Grab, Off-hand +1

Weapon: Knife
Speciality: Brawling
Training: -
Damage: Athletics-2
Qualities: Close Quarters, Fast, Off-hand +1

Weapon: Punching Dagger*
Speciality: Brawling
Training: 1B
Damage: Athletics-1
Qualities: Close Quarters, Defensive +0, Off-hand +1
PUNCHING DAGGER: A short, broad dagger from Essos, designed to be held so that the blade extends from the front of the clenched fist rather than the top. It is a close quarters thrusting weapon capable of deep wounds and often has a guard covering the back of the hand.


Weapon: Braavosi Blade
Speciality: Fencing
Training: 1B
Damage: Agility
Qualities: Defensive+0, Fast, Piercing 1


Weapon: Buckler
Speciality: Fencing
Training: -
Damage: Athletics-2
Qualities: Defensive +1, Off-hand +1
BUCKLER: A small shield designed to be held in the fist rather than straps on the arm. It can be used equally as a Braavosi style fencing weapon (though with a much more open stance) as an accompaniment to traditional Westerosi weapons. It is also light enough to make an easy off hand punching weapon.

Weapon: Left Hand Dagger
Speciality: Fencing
Training: 2B
Damage: Agility-1
Qualities: Defensive +2, Off-hand +1

Weapon: Small Sword
Speciality: Fencing
Training: -
Damage: Agility-1
Qualities: Defensive+1, Fast
SMALL SWORD: (This is an updated description.) A slightly thicker, sturdier blade than a Braavosi blade a small sword can still hold an edge rather than being an almost entirely thrusting weapon like the Braavosi Blade. This sacrifices some speed and lethality in the thrust however.


Weapon: Bastard Sword
Speciality: Long Blade
Training: 1B
Damage: Athletics+1
Qualities: Adaptable, Powerful (2H only)

Weapon: Estoc*
Speciality: Long Blade
Training: 2B
Damage: Athletics+1
Qualities: Adaptable, Piercing 2, Unwieldy
ESTOC: A relatively new weapon, this sword could be described as a heavy Braavosi Blade (or a very large Rondel Dagger). It has a long, straight, very rigid blade (due to a triangular cross section) with no edge but a very sharp and effective point. Like a rapier it is designed solely for thrusting, in this case predominantly with a two handed grip through heavy armour. If swung it bruises and bludgeons rather than cuts or slashes.

Weapon: Falchion*
Speciality: Long Blade
Training: -
Damage: Athletics+1
Qualities: Adaptable, Shattering 1, Slow, Vicious
FALCHION: A one edged sword that widens towards the tip. Some, but not all falchions are slightly backwards curved. This blade heavy shape makes it capable of delivering deep hacking, often shearing, blows capable of powering its way through armour. A falchion of often made with a hand and half grip to deliver even more deadly blows.

Weapon: Salt Knife*
Speciality: Long Blade
Training: -
Damage: Athletics
Qualities: Close Quarters
SALT KNIFE: A short, broad slashing sword, with a straight or slightly curved blade sharpened only on the outside of the curve. Originally used on the Iron Islands but due to its small size, effectiveness and ease of use the salt knife is popular with sailors everywhere as they are able to fight effectively with it in the cramped spaces below deck. (inspired by the cutlass)


Weapon: Bill*
Speciality: Pole-arm
Training: -
Damage: Athletics+2
Qualities: Two-handed, Unwieldy
BILL: A Polearm with a head combining a spear's thrusting point and a front-facing hook to dismount or disarm opponents. The opposite face often has a spike or small hammer.

Weapon: Halberd
Speciality: Pole-arm
Training: 1B
Damage: Athletics+3
Qualities: Bulk 1, Powerful, Reach, Two-handed, Unwieldy


Weapon: Buckler
Speciality: Shield
Training: -
Damage: Athletics-2
Qualities: Close Quarters, Defensive +1, Off-hand +1
BUCKLER: A small shield designed to be held in the fist rather than straps on the arm. It can be used equally as a Braavosi style fencing weapon (though with a much more open stance) as an accompaniment to traditional Westerosi weapons. It is also light enough to make an easy off hand punching weapon.


Weapon: Cleaver*
Speciality Short Blade
Training: -
Damage: Athletics-1
Qualities: Powerful, Slow
CLEAVER: As a butcher's tool it is used mostly for cutting through bones as a kitchen utensil but can also deliver deep hacking cuts if wielded in combat. It is a large knife that varies in its shape but usually resembles a square-bladed hatchet with only one sharpened edge, no point and a short handle extending directly from the base of the blade.

Weapon: Dagger
Speciality Short Blade
Training: -
Damage: Agility-1
Qualities: Close Quarters, Defensive +1, Fast, Off-hand +1

Weapon: Dirk
Speciality Short Blade
Training: -
Damage: Athletics-2
Qualities: Close Quarters, Defensive +0, Fast, Off-hand +2

Weapon: Falka*
Speciality: Short Blade
Training: 1B
Damage: Athletics-1
Qualities: Close Quarters, Powerful, Slow, Vicious
FALKA: A one edged, forward curved short sword with the sharpened edge on the inside of the curve, often broadening towards the tip. This blade-heavy shape makes it capable of delivering deep hacking, often shearing, cuts from a relatively short swing. The falca is an old weapon fallen into disuse in Westeros as it is considered un-knightly and difficult to control though still in use in Essos and by the mountain clans of The North and Wildlings both. (inspired by the Falcata, Kopis or Kukri)

Weapon: Rondel Dagger*
Speciality: Short Blade
Training: 1B
Damage: Agility-1
Qualities: Close Quarters, Defensive +1, Off-hand +1, Piercing 1
RONDEL DAGGER: A reinforced narrow dagger often with a triangular blade. A Rondel dagger is a knightly weapon made specifically for thrusting through armour

Weapon: Short Sword*
Speciality: Short Blade
Training: -
Damage: Athletics-1
Qualities: Close Quarters, Defensive +1, Off-hand +1
SHORT SWORD: A short, broad, double-bladed sword. A short sword is designed primarily as a close quarters thrusting weapon, though the heavier short swords are also effective hacking and chopping weapons.

Weapon: Stiletto
Speciality: Short Blade
Training: 1B
Damage: Agility
Qualities: Close Quarters, Piercing 2


Weapon: Bow, Dothraki Double Curved*
Speciality: Bow
Training: 2B
Damage: Agility+2
Qualities: Long Range, Powerful, Reload (Lesser), Two-handed
BOW, DOTHRAKI DOUBLE-CURVED: An asymmetrical double curved bow the same length as a long bow, this bow has the grip about a third of the length of the bow with the bottom being more heavily recurved than the top. Due to the asymmetry it is a difficult and expensive bow to make, and one only the most powerful and skilled archers can use to full effect but one that can be used on horseback.


Weapon: Crossbow, Heavy
Speciality: Crossbow
Training: -
Damage: Agility+2
Qualities: Long Range, Piercing 2, Reload (Greater), Slow, Two-handed, Unwieldy, Vicious

Weapon: Crossbow, Myrish
Speciality: Crossbow
Training: 1B
Damage: Agility+1
Qualities: Fast, Long Range, Piercing 1, Reload (Greater), Two-handed, Unwieldy


Weapon: Sling
Speciality: Thrown
Training: -
Damage: Athletics-1
Qualities: Long Range, Reload (Lesser), Unwieldy

Weapon: Staff-Sling*
Speciality: Thrown
Training: 1B
Damage: Athletics
Qualities: Long Range, Reload (Lesser), Two-handed, Unwieldy
STAFF-SLING: A sling attached to a staff between cudgel and quarterstaff sized in length. It is wielded in an overhead motion whilst held at one end to get the maximum leverage. It is a slightly more powerful weapon than the sling but the staff-sling's greatest benefit is that it can hurl heavier projectiles. These can include 1oz capacity ceramic pots as crude grenades filled with quicklime, flammable oil or even Wildfire.

Weapon Traits

Training
If a character is fighting with a weapon and a shield (or other off hand defensive weapon) they need to have sufficient training in both weapon and shield or will take penalties to their Fighting tests from both accordingly.

Weapon Qualities
Close Quarters – A Close Quarters weapon is built to be used in confined spaces such as tunnels, the deck of a ship, below decks, tight corridors etc. without suffering a 1D terrain penalty dice that bigger weapons or weapons with larger swings would normally suffer.

Advanced Actions
Cautious Attack – The bonus to Combat Defence from Cautious Attack is the character's Fighting Rank. It increases by +1 if the character is using a weapon with the Defensive Trait.

Knockdown – The difficulty of a knockdown action is the opponent's Passive Agility or Passive Athletics score whichever is higher after any Armour Penalty is applied to their Passive Agility.

Combat Assists
If multiple attackers are combining actions to attack a single opponent then the damage of the attack is increased by one for each additional attacker as well as the assist bonus (half the Ability of every additional attacker) being added to the attack roll. If the multiple attackers are successfully co-ordinated the damage bonus is not increased by the coordinator's Will rank x degrees of success, though the attack roll is.

In melee the maximum number of multiple attackers that can attack a single opponent is equal to the lowest Fighting Ability of the multiple attackers.
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Re: Updated Weapons

Postby Kival » Thu Mar 08, 2012 7:03 am

Interesting. I thought about reworking the weapons, too, but I did not change anything despite spears and marksmanship weapons (see the other thread) so far. Did you think about increasing shattering/piercing for weapons? So far it seems relatively useless for me, as it is not multiplied by degree so that there is actually no reason at all to take a Athletic piercing 1 weapon over an athletic+1 weapon. I can try to translate my spear changes and write them here if you wish.
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Re: Updated Weapons

Postby Pytorb » Thu Mar 08, 2012 2:06 pm

The more the merrier. As you can guess Spears wasn't really an area that grabbed my attention as much as blades (of all shapes and sizes) or Axes.

I didn't increase Shattering/Piercing for two reasons. Firstly weapons are generally strong enough against Armour in skilled hands as it stands without making them even better. Secondly, with the right Talents it is quite possible already to get a Piercing or Shattering of 3 or 4 which are pretty challenging to GM against.

I would generally disagree with you about Piercing and (especially) Shattering being relatively useless. What those two weapon qualities do is turbocharge weapons of a particular size and effectiveness without straying outside of the three categories:
    Stat-(1,2,3) weapons being small, civilian or specialist,
    Stat or Stat+1 being standard battlefield weapons,
    Stat+2 or Stat+3 being two handed weapons of extreme battlefield lethality.
For example a stiletto a small concealable weapon becomes almost as effective as a longsword, the standard battlefield weapon of the day and a Heavy Crossbow almost breaches the Stat+3 damage ceiling. They are also great in making relatively subtle differences in game stats to reflect the difference in similar(ish) weapons.
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Re: Updated Weapons

Postby Kival » Fri Mar 09, 2012 1:41 pm

I'm not so fit with the Talents... how do you get Piercig or Shattering 3 via Talents?
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Re: Updated Weapons

Postby Pytorb » Fri Mar 09, 2012 3:00 pm

Avoiding my house ruled additional Talents (which would allow a Heavy Crossbow to have a Piercing of 4):

Stiletto plus Short Blades 1 will give you a Piercing of 3
Heavy Crossbow plus Deadly Shot will give you a Piercing of 3
Warhammer (or Maul as I have it in my updated weapons) plus Bludgeon Fighter 1 will give you Shattering 3
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Re: Updated Weapons

Postby aprewett » Fri Mar 16, 2012 8:53 pm

I was wondering if you had any more weapons, like the spears ect?

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Re: Updated Weapons

Postby aprewett » Wed Mar 28, 2012 8:44 pm

Any further morsels??

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Re: Updated Weapons

Postby wundergoat » Wed Mar 28, 2012 9:39 pm

I would be really careful about using powerful on one handed weapons. The extra damage from powerful lets them quickly outperform other weapons since it is damage before degrees.

I agree with shattering being pretty powerful, but piercing isn't all that strong, considering that it is essentially damage after degrees versus armored targets.
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Re: Updated Weapons

Postby Kival » Thu Mar 29, 2012 6:50 am

wundergoat wrote:I would be really careful about using powerful on one handed weapons. The extra damage from powerful lets them quickly outperform other weapons since it is damage before degrees.


How much strength is usual for a Knight? 2B? Then the hammer and ball and chain here would make Athletic+2 damage which seems to be okay for me. I'd consider Athletic-1 as basic instead of athletic to make them more clearly weapons for powerful characters. I really like the idea to give some adaptable weapon the powerful quaility when wielded two-handed.

I agree with shattering being pretty powerful, but piercing isn't all that strong, considering that it is essentially damage after degrees versus armored targets.


I agree. Shattering I must admit is strong as it is but piercing still seems to lack some power

If I have the time I'll post my spear-changes here later.
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Re: Updated Weapons

Postby Zorbeltuss » Thu Mar 29, 2012 8:11 am

piercing mostly shines when you can't reliably get 2+ degrees in the first place.
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Re: Updated Weapons

Postby Kival » Thu Mar 29, 2012 4:49 pm

Zorbeltuss wrote:piercing mostly shines when you can't reliably get 2+ degrees in the first place.


Piercing 1 still has no advantage at all in comparison to a plain +1 to damage.
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Re: Updated Weapons

Postby Ser Richard » Mon Jun 04, 2012 5:31 pm

I wouldn't give powerful to the Axe it's good enought when you add the Axe Fighter Benefits, and Unwieldy on the Ball and Chain it's a one handed weapon Adaptable might be a better choose.
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Re: Updated Weapons

Postby Azai » Tue Jun 05, 2012 2:31 am

Kival, you said you went and reworked spears?

What in your opinion was the problem? (I ask because I am trying to design my 'own' weapons, and I tread that line of trying to give realistic impressions of the weapon, without making them game breaking.)
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Re: Updated Weapons

Postby Kival » Sat Jun 09, 2012 5:02 pm

Yap, I reworked spears as following:

Shortspear, Agility-1, fast, adaptable, impaling (only two-handed), powerful (only two-handed), Reach 2
Spear Schaden: Agility-1, fast, adaptable, impaling (only two-handed), powerful (only two-handed), Reach 3
Boarspear, Agility+1, powerful, two-handed, Reach 2
Bearspear, Athletic+1, powerful, slow, impaling, two-handed, Reach 2

The rest I did not change so far. Using a spear one-handed or two-handed is very different. I even considered reducing reach while wielding the spear two-handed but it depends too much on the actual technique, so I did not do that. Important is, that spears now can really be used one-handed with a shield as they historically wear and e.g. Oberyn also did in the books. A spear wielded one handed is fast but lacks of course punching power. The two hunting spears are quite different from the others: Slower, more powerful, one also without the danger to impale the weapon, the other specifically MADE to impale.
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