Here's my houserule list of completely new weapons, weapons with modified stats or weapons with updated descriptions. There's also a very specific quality for Quarterstaff and some additional combat rules at the end. As usual any feedback greatly appreciated.
Weapon: Battleaxe
Speciality: Axes
Training: -
Damage: Athletics
Qualities: Adaptable, Powerful (2H only)
Weapon: Crowbill
Speciality: Axes
Training: -
Damage: Athletics-1
Qualities: Adaptable, Shattering 1, Unwieldy
Weapon: Hatchet*
Speciality: Axes
Training: -
Damage: Athletics-1
Qualities: Close Quarters, Defensive +0, Off-hand +1
HATCHET: Also known as a hand axe a hatchet is a small one handed axe often used as a tool for chopping firewood. It does make a capable close quarters or off hand weapon and can be thrown easily.
Weapon: Labrys*
Speciality: Axes
Training: 1B
Damage: Athletics
Qualities: Adaptable, Fast
LABRYS: A double headed battle axe, this is a faster weapon to use than it's single-headed counterpart as it is also able of delivering blows on the back-swing.
Weapon: Longaxe
Speciality: Axes
Training: 1B
Damage: Athletics+3
Qualities: Bulk 1, Powerful, Reach, Two-handed, Unwieldy, Vicious
Weapon: Bardiche/ Sparth Axe*
Speciality: Axes
Training: 1B
Damage: Athletics+2
Qualities: Powerful, Two-handed, Unwieldy, Vicious
BARDICHE: Whilst the more traditionally shaped Long Axe is designed to be wielded with both hands at the end of the haft the Bardiche, a hemispherical axe blade fixed to the 5' haft at base and mid-point with a pointed tip, is wielded with the hands in a slightly less extreme position. This results in a reduced reach but still able to bring all the strength of the wielder to bear on their opponent. This weapon is also known as a Sparth Axe to the Ironmen.
Weapon: Ball and Chain
Speciality: Bludgeon
Training: 1B
Damage: Athletics
Qualities: Powerful, Shattering 1, Slow, Unwieldy
Weapon: Mace
Speciality: Bludgeon
Training: -
Damage: Athletics
Qualities: Shattering 1
Weapon: Maul
Speciality: Bludgeon
Training: 1B
Damage: Athletics+1
Qualities: Bulk 2, Powerful, Shattering 2, Slow, Staggering, Two-handed, Unwieldy
Weapon: Quarterstaff
Speciality: Bludgeon
Training: -
Damage: Athletics
Qualities: Defensive+1, Fast, Two-handed
Stave Fighter (Martial Quality)
Prerequisite: Fighting 3 (Bludgeons 1B)
You can wield a Quarterstaff to attack and defend at the same time. If you are attacking with a Quarterstaff it retains its Defensive Quality.
Weapon: Warhammer
Speciality: Bludgeon
Training: -
Damage: Athletics
Qualities: Powerful, Shattering 1, Slow
Weapon: Fist
Speciality: Brawling
Training: -
Damage: Athletics-3
Qualities: Close Quarters, Grab, Off-hand +1
Weapon: Gauntlet
Speciality: Brawling
Training: -
Damage: Athletics-2
Qualities: Close Quarters, Grab, Off-hand +1
Weapon: Knife
Speciality: Brawling
Training: -
Damage: Athletics-2
Qualities: Close Quarters, Fast, Off-hand +1
Weapon: Punching Dagger*
Speciality: Brawling
Training: 1B
Damage: Athletics-1
Qualities: Close Quarters, Defensive +0, Off-hand +1
PUNCHING DAGGER: A short, broad dagger from Essos, designed to be held so that the blade extends from the front of the clenched fist rather than the top. It is a close quarters thrusting weapon capable of deep wounds and often has a guard covering the back of the hand.
Weapon: Braavosi Blade
Speciality: Fencing
Training: 1B
Damage: Agility
Qualities: Defensive+0, Fast, Piercing 1
Weapon: Buckler
Speciality: Fencing
Training: -
Damage: Athletics-2
Qualities: Defensive +1, Off-hand +1
BUCKLER: A small shield designed to be held in the fist rather than straps on the arm. It can be used equally as a Braavosi style fencing weapon (though with a much more open stance) as an accompaniment to traditional Westerosi weapons. It is also light enough to make an easy off hand punching weapon.
Weapon: Left Hand Dagger
Speciality: Fencing
Training: 2B
Damage: Agility-1
Qualities: Defensive +2, Off-hand +1
Weapon: Small Sword
Speciality: Fencing
Training: -
Damage: Agility-1
Qualities: Defensive+1, Fast
SMALL SWORD: (This is an updated description.) A slightly thicker, sturdier blade than a Braavosi blade a small sword can still hold an edge rather than being an almost entirely thrusting weapon like the Braavosi Blade. This sacrifices some speed and lethality in the thrust however.
Weapon: Bastard Sword
Speciality: Long Blade
Training: 1B
Damage: Athletics+1
Qualities: Adaptable, Powerful (2H only)
Weapon: Estoc*
Speciality: Long Blade
Training: 2B
Damage: Athletics+1
Qualities: Adaptable, Piercing 2, Unwieldy
ESTOC: A relatively new weapon, this sword could be described as a heavy Braavosi Blade (or a very large Rondel Dagger). It has a long, straight, very rigid blade (due to a triangular cross section) with no edge but a very sharp and effective point. Like a rapier it is designed solely for thrusting, in this case predominantly with a two handed grip through heavy armour. If swung it bruises and bludgeons rather than cuts or slashes.
Weapon: Falchion*
Speciality: Long Blade
Training: -
Damage: Athletics+1
Qualities: Adaptable, Shattering 1, Slow, Vicious
FALCHION: A one edged sword that widens towards the tip. Some, but not all falchions are slightly backwards curved. This blade heavy shape makes it capable of delivering deep hacking, often shearing, blows capable of powering its way through armour. A falchion of often made with a hand and half grip to deliver even more deadly blows.
Weapon: Salt Knife*
Speciality: Long Blade
Training: -
Damage: Athletics
Qualities: Close Quarters
SALT KNIFE: A short, broad slashing sword, with a straight or slightly curved blade sharpened only on the outside of the curve. Originally used on the Iron Islands but due to its small size, effectiveness and ease of use the salt knife is popular with sailors everywhere as they are able to fight effectively with it in the cramped spaces below deck. (inspired by the cutlass)
Weapon: Bill*
Speciality: Pole-arm
Training: -
Damage: Athletics+2
Qualities: Two-handed, Unwieldy
BILL: A Polearm with a head combining a spear's thrusting point and a front-facing hook to dismount or disarm opponents. The opposite face often has a spike or small hammer.
Weapon: Halberd
Speciality: Pole-arm
Training: 1B
Damage: Athletics+3
Qualities: Bulk 1, Powerful, Reach, Two-handed, Unwieldy
Weapon: Buckler
Speciality: Shield
Training: -
Damage: Athletics-2
Qualities: Close Quarters, Defensive +1, Off-hand +1
BUCKLER: A small shield designed to be held in the fist rather than straps on the arm. It can be used equally as a Braavosi style fencing weapon (though with a much more open stance) as an accompaniment to traditional Westerosi weapons. It is also light enough to make an easy off hand punching weapon.
Weapon: Cleaver*
Speciality Short Blade
Training: -
Damage: Athletics-1
Qualities: Powerful, Slow
CLEAVER: As a butcher's tool it is used mostly for cutting through bones as a kitchen utensil but can also deliver deep hacking cuts if wielded in combat. It is a large knife that varies in its shape but usually resembles a square-bladed hatchet with only one sharpened edge, no point and a short handle extending directly from the base of the blade.
Weapon: Dagger
Speciality Short Blade
Training: -
Damage: Agility-1
Qualities: Close Quarters, Defensive +1, Fast, Off-hand +1
Weapon: Dirk
Speciality Short Blade
Training: -
Damage: Athletics-2
Qualities: Close Quarters, Defensive +0, Fast, Off-hand +2
Weapon: Falka*
Speciality: Short Blade
Training: 1B
Damage: Athletics-1
Qualities: Close Quarters, Powerful, Slow, Vicious
FALKA: A one edged, forward curved short sword with the sharpened edge on the inside of the curve, often broadening towards the tip. This blade-heavy shape makes it capable of delivering deep hacking, often shearing, cuts from a relatively short swing. The falca is an old weapon fallen into disuse in Westeros as it is considered un-knightly and difficult to control though still in use in Essos and by the mountain clans of The North and Wildlings both. (inspired by the Falcata, Kopis or Kukri)
Weapon: Rondel Dagger*
Speciality: Short Blade
Training: 1B
Damage: Agility-1
Qualities: Close Quarters, Defensive +1, Off-hand +1, Piercing 1
RONDEL DAGGER: A reinforced narrow dagger often with a triangular blade. A Rondel dagger is a knightly weapon made specifically for thrusting through armour
Weapon: Short Sword*
Speciality: Short Blade
Training: -
Damage: Athletics-1
Qualities: Close Quarters, Defensive +1, Off-hand +1
SHORT SWORD: A short, broad, double-bladed sword. A short sword is designed primarily as a close quarters thrusting weapon, though the heavier short swords are also effective hacking and chopping weapons.
Weapon: Stiletto
Speciality: Short Blade
Training: 1B
Damage: Agility
Qualities: Close Quarters, Piercing 2
Weapon: Bow, Dothraki Double Curved*
Speciality: Bow
Training: 2B
Damage: Agility+2
Qualities: Long Range, Powerful, Reload (Lesser), Two-handed
BOW, DOTHRAKI DOUBLE-CURVED: An asymmetrical double curved bow the same length as a long bow, this bow has the grip about a third of the length of the bow with the bottom being more heavily recurved than the top. Due to the asymmetry it is a difficult and expensive bow to make, and one only the most powerful and skilled archers can use to full effect but one that can be used on horseback.
Weapon: Crossbow, Heavy
Speciality: Crossbow
Training: -
Damage: Agility+2
Qualities: Long Range, Piercing 2, Reload (Greater), Slow, Two-handed, Unwieldy, Vicious
Weapon: Crossbow, Myrish
Speciality: Crossbow
Training: 1B
Damage: Agility+1
Qualities: Fast, Long Range, Piercing 1, Reload (Greater), Two-handed, Unwieldy
Weapon: Sling
Speciality: Thrown
Training: -
Damage: Athletics-1
Qualities: Long Range, Reload (Lesser), Unwieldy
Weapon: Staff-Sling*
Speciality: Thrown
Training: 1B
Damage: Athletics
Qualities: Long Range, Reload (Lesser), Two-handed, Unwieldy
STAFF-SLING: A sling attached to a staff between cudgel and quarterstaff sized in length. It is wielded in an overhead motion whilst held at one end to get the maximum leverage. It is a slightly more powerful weapon than the sling but the staff-sling's greatest benefit is that it can hurl heavier projectiles. These can include 1oz capacity ceramic pots as crude grenades filled with quicklime, flammable oil or even Wildfire.
Weapon Traits
Training
If a character is fighting with a weapon and a shield (or other off hand defensive weapon) they need to have sufficient training in both weapon and shield or will take penalties to their Fighting tests from both accordingly.
Weapon Qualities
Close Quarters – A Close Quarters weapon is built to be used in confined spaces such as tunnels, the deck of a ship, below decks, tight corridors etc. without suffering a 1D terrain penalty dice that bigger weapons or weapons with larger swings would normally suffer.
Advanced Actions
Cautious Attack – The bonus to Combat Defence from Cautious Attack is the character's Fighting Rank. It increases by +1 if the character is using a weapon with the Defensive Trait.
Knockdown – The difficulty of a knockdown action is the opponent's Passive Agility or Passive Athletics score whichever is higher after any Armour Penalty is applied to their Passive Agility.
Combat Assists
If multiple attackers are combining actions to attack a single opponent then the damage of the attack is increased by one for each additional attacker as well as the assist bonus (half the Ability of every additional attacker) being added to the attack roll. If the multiple attackers are successfully co-ordinated the damage bonus is not increased by the coordinator's Will rank x degrees of success, though the attack roll is.
In melee the maximum number of multiple attackers that can attack a single opponent is equal to the lowest Fighting Ability of the multiple attackers.


