Yospeck wrote:One of the main things as far as the game is concerned is to ensure you create a similar tie to keep your group together, which being part of a House provides.
Exactly. The easiest way of doing this in this Setting is playing a Night's Watch campaign, but my players have already stated that they don't want to play Brothers.
One idea I thought of was making the players members of a recently destroyed House. How do you think this would work?
I mean, imagine they were members of a House loyal to the Targaryen during Robert's Rebellion, whose Castle was ravaged, lands were taken and Head of House killed... what would happen to these people?
It's not an idea I love, but I find it more interesting than playing mercenaries...
"I prefer my history dead. Dead history is writ in ink, the living sort in blood."