Wanted feedback on this, rattled it out for a wannabe "dark" mage with Blood Magic being a bit too illegal.
Paroxysm
Mage Specialisation
There is little doubt that the art of the Paroxysm is rooted in the Apostate mage, for this exploration of the dark avenues of Entropy is one that Circle would without doubt, find abhorrent. That said, Entropy magic is widely used among the Circle and, due to it sharing the same nature all other magic, despite its sinister character, has never been nearly considered taboo like Blood magic. For this reason, while a Circle Mage would struggle to find a tutor within the Circle who could teach her the ways of the Paroxysm, or indeed find a book that even mentioned the phenomenon, there is no good reason why a Circle Mage would be unable to take this path.
Despite that, upon finding an apostate that mastered this dark way, a Circle Mage would discover the reason it is rooted in the apostate, and perhaps find a wall they cannot surmount. In order to invoke this mastery of Entropy, the Paroxysm must know and wield a kind of suffering few can. Oppression, the mages of the Circle know, but being a pariah, to be hunted, to starve in paralysing fear as those you once loved pursued you seeking your death, this is the pain that one must understand in order to become the Paroxysm.
Some say that the reason the first Paroxysm mastered this school was to keep out the demons that would capitalise on the emotions that resonated within his soul; mastering them and wielding them like a weapon, rather than leaving them to ebb out uncontrollably, attracting unwanted visitors.
Paroxysm Talent
Class: Mage
Requirement: You must have Magic and Willpower 3 or higher, and Entropy Magic (Journeyman).
You can wield your darker emotions like a lash to smite your foes.
Novice: You gain one new Entropy spell. The use of Entropy magic leaves a lasting wake of chaotic energy on your psyche. You receive a +2 bonus to resist demonic possession, and those attempting to magically read your mind or emotions must succeed on a Willpower (Self-Discipline) test vs. your Spellpower or fail and suffer 1d6 penetrating damage.
Journeyman: Your spells, backed by dark emotions strike out and shock the minds of their victims. Targets that fail a test against one of your Entropy spells for the first time in an encounter may only make 1 Minor action on their next turn.
Master: You gain one new Entropy spell. Your magical power is enhanced by the vividness of your pain. You gain +2 Spellpower in the initial test a target makes to resist your Entropy spell.
I get that they wanted to stay away from school-specific specialisations, but what do you think? Too powerful?


