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Piperdog wrote:Well, while I enjoy set 2's new options, i really don't like the exploration or roleplaying stunts, as those are all things I want to see actually roleplayed by the characters. I think a good roll, a creative player, and a talented storyteller can and do regularly have all those conditions occur without the necessity of having them listed as stunts on a chart. Each to their own I guess.
Lynata wrote:I see it exactly like Zapp here! The way my group handled it was not to limit the usual roleplaying - the stunts simply were a way to add mechanical advantages. For example, whilst my City Elf was never shy of throwing some cheeky comment around, only with a stunt would it actually be "good" enough to have an impact noticeable enough to warrant assigning rule-benefits.
It's not dissimilar from how combat stunts work, actually. We could just as well argue how cool it would be if our characters would pull off various cool moves all the time. And maybe they do! But only with a stunt do we actually manage to knock the enemy down for good instead of just staggering him etc.
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