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baronzaltor wrote:2 yard squares is the intended measurement to be used in the game though.. (if useing a map.)
players handbook pg 58, sidebar regarding battlemaps:
"Using miniatures and battle maps in Dragon Age is easy. Two yards in the rules translates into 1 square or hex on the map. Round down if needed. So a character with Speed 9 would move 4 squares or hexes on a battle map with a move action."
i suppose that does beg the question of why they dont just cut the speed value in half if thats the intended move rate.
Klaus Æ. Mogensen wrote:... BTW, the Running focus is described as "Moving quickly in both short sprints and
long distance hauls." How does this work for sprints? Speed is based on Dex, but Running is a Con focus. Do you get to add another 2 yards to your Speed when running, anyway? Or can you make a Con test to run faster? Say, TN 10+X to run X yards more?


Giorgio wrote:Racial Modifier (House Rule): Dwarves halve all armor penalties to speed, while Elves double them.





shonuff wrote:Why does everything need to move the same speed? Different races should be different. Balance does not mean same. If dwarves move faster in armor, are elves going to be given a magic resistance buff, too?

Disemvowel wrote:shonuff wrote:Why does everything need to move the same speed? Different races should be different. Balance does not mean same. If dwarves move faster in armor, are elves going to be given a magic resistance buff, too?
Exactly. This is one of the areas in which another, very popular game about Dragons in Dungeons has floundered; everyone is equal. They are not.
Also, why does everyone treat dwarves like they are midgets? They are up to 5' tall for crying out loud! None of you knows anyone short? 5' is not at a disad for anything, except maybe getting things off of shelves.

shonuff wrote:Disemvowel wrote:shonuff wrote:Why does everything need to move the same speed? Different races should be different. Balance does not mean same. If dwarves move faster in armor, are elves going to be given a magic resistance buff, too?
Exactly. This is one of the areas in which another, very popular game about Dragons in Dungeons has floundered; everyone is equal. They are not.
Also, why does everyone treat dwarves like they are midgets? They are up to 5' tall for crying out loud! None of you knows anyone short? 5' is not at a disad for anything, except maybe getting things off of shelves.
My wife is 5'2". She's slow as hell because of her little legs.
Note: I can only say that because she doesn't come here.




Lynata wrote:As for the "female characters should be weaker" - no, that's not how it works and is an inherently flawed comparison. Characters in Dragon Age have their Strength stat differ from individual to individual, and just like in real life there will actually be some men in Thedas who are weaker than some women, so this is a non-issue and realism is preserved. Dwarves, on the other hand ... well, have you ever seen a dwarf who is as big as a human?

Yes it is. Player characters are exceptional individuals by default - there's a certain "strength range" within which characters seem feasible, where it is easy to "equalize" without violating expectations. I'd suppose there's also a certain "size range" within which dwarven characters seem feasible, yet it doesn't reach up to human standards - not even for "exceptional dwarves".Zapp wrote:I am pointing out that if you give lower speeds to Dwarfs on average, then it is illogical not to give lower strengths to females on average. The fact that there are exceptional individuals isn't part of this discussion at all.
That's not it, either. I don't like my dwarves slow just "just because", I like my dwarves "realistic", and being a little(!) slower is just a single aspect of this. The concept of "fantastic realism" is partially where I get my fun from. I'm big on immersion, and having characters behave somewhat accordingly to their looks is part of it.Zapp wrote:But then you're doing it because of "fun" and not "realism" which is my point: drop using "realism" as a credible argument! Saying "I like my Dwarfs slowed to a crawl" I can respect (if not understand)!





Hellebore wrote:I think you’re missing the point here. Elves are the ones with the highest speed, not humans. Thus any argument of height and leg length doesn’t work because elves are about the same height or slightly taller than dwarves, but are shorter than humans. So speed must be a factor of more than just legs. If legs were the only option then elves and dwarves would have similar speeds with humans at 12.

Now that you mention it, this is a bit weird. Not the result itself, but how it is achieved. It seems to me that this should be solved with a general Dexterity bonus which would automatically result in smaller elves achieving similar or slightly higher speeds than humans - but given the massive effect stats have elsewhere in the system, it seems like too much of a bonus to give. Darn.Hellebore wrote:I think you’re missing the point here. Elves are the ones with the highest speed, not humans. Thus any argument of height and leg length doesn’t work because elves are about the same height or slightly taller than dwarves, but are shorter than humans. So speed must be a factor of more than just legs.
I'd argue the human PCs would still just be as exceptional. Just not in the area of running or strength (respectively) but obviously the areas where they do have upgraded their stats. It still makes them stick out from the "average commoner" crowd.Hellebore wrote:The game isn’t necessarily about exceptional people, especially when a human could start with -1 in their Dex and never upgrade it, producing speed 9, whilst a dwarf could accrue 5 Dex and have a speed of 13. Similarly a female character could start with -1 in strength and never upgrade it, whilst a male character could start with 4 in strength. So the exceptional argument doesn’t really work either, because characters can be relatively crappy compared to one another and NPCs.
I see. In this case, I think my common sense would kick in and I'd seek to place additional penalties or bonuses on armour usage - but without touching base speed at all.Hellebore wrote:It’s not so much that dwarves are slower than elves, it’s just how much and how that interacts with the armour penalties as written.




Loswaith wrote: Personally If I was more inclined to look at it I'd change the system to a percentage based reduction, so heavy leather has a 10% reduction, while light mail, heavy mail, light plate and heavy plate have a speed reduction of 20%, 30%, 40% and 50% respectivly (I'd likely keep typical rounding) as well.
Loswaith wrote:Why elves are inherently faster than humans I dont fully see but assumed it was to play up the lithe and nimble aspect that elves portray (though for my own games have made thier speed 10, and have a movement focus).

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