Magic (Arcane Lance)

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Magic (Arcane Lance)

Postby donsensey » Mon Mar 05, 2012 8:23 pm

Hey guys

I've read for the first time paying close attention the Magic (Arcane Lance) focus, and it says: Using the mage’s class power of the same name. And as it isn't explicity prohibited, it crossed my mind the possibility to use the Arcane Lance with a class different than Mage. Always having a Staff or Wand [which seem to be the only explicit requisite].

What do you think about that?
Common sense would tell me No, but I think the RAW rules didin't prohibit a character to use it.
Of course a Mage get it for free at level 1, but a non-mage can get the Arcane Lance focus at level 3 [or any other secondary ability level up], so if you have a Wand or Staff and the Arcane Lance focus, maybe you can become a beam thrower warrior.

I insist, at first sight common sense would tell me No, but I'm a Rule person, and if the rules allow me to fly, I'll fly, not matter how ridiculous it sounds.
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Re: Magic (Arcane Lance)

Postby Ghostdanser » Mon Mar 05, 2012 8:33 pm

Ummmm...if you read the Class Power it states:

Arcane Lance: Mages learn to focus magical power through a staff or wand.

So if you want to be a stickler for the rules the the Magic (Arcane Lance) focus points you back to the Class Power...and the Class Power states it's for Mages...that pretty well eliminates Warriors and Rogues from using Arcane Lance in my book. Feel free to interpret differently, but I don't see a loophole.
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Re: Magic (Arcane Lance)

Postby Sidmen » Mon Mar 05, 2012 8:43 pm

You are absolutely right on one count, and horribly wrong on another.

On the one hand, anybody could pick up the focus and gain a +2 bonus to their Arcane Lance attack rolls. On the other, only a Mage with the class power can even make those attacks, so its kinda pointless to pick it up.

Like how anyone can pick up Magic (Primal) for a +2 bonus to their Spellcasting tests, while only mages can make those tests.
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Re: Magic (Arcane Lance)

Postby si1vergecko » Mon Mar 05, 2012 8:57 pm

Sidmen wrote:anyone can pick up Magic (Primal) for a +2 bonus to their Spellcasting tests, while only mages can make those tests.


That said it is not completely useless for non magic users to take some scores and talents in magic since many Entropy spells the test against it for defense is a Magic (Entropy) roll so a dwarf or templar for example could take it just to bolster their defenses.
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Re: Magic (Arcane Lance)

Postby donsensey » Mon Mar 05, 2012 9:12 pm

Ghostdanser wrote:Ummmm...if you read the Class Power it states:

Arcane Lance: Mages learn to focus magical power through a staff or wand.


Yeah, but maybe they've written that first line to give flavor to the reading. In the end, they are in the Mage Class section, and needed to talk about Mages and some [extremely] short history.

I won't say it's OK to pick the Arcane Lance power from anyone just by that, but I won't say either that it's explicity prohibited.

Ghostdanser wrote:So if you want to be a stickler for the rules the the Magic (Arcane Lance) focus points you back to the Class Power...and the Class Power states it's for Mages...that pretty well eliminates Warriors and Rogues from using Arcane Lance in my book. Feel free to interpret differently, but I don't see a loophole.


Saying "Mages learn to focus..." is not the same as "only Mages learn to focus...". I won't say that that line states that only Mages can use Arcane Lance.

Sidmen, paraphrasing you:
Sidmen wrote:You are absolutely right on one count, and horribly wrong on another.


:P

Considering Set 1 and Set 2, there are four spells which ask for an opossed Magic (X School) test from the affected PC [not the caster]. Those are:

Affliction Hex
Mana Drain
Vulnerability Hex
Weakness
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Re: Magic (Arcane Lance)

Postby Ghostdanser » Mon Mar 05, 2012 10:04 pm

Interesting interpretation...good luck with that.

*exits stage left*
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Re: Magic (Arcane Lance)

Postby Sidmen » Mon Mar 05, 2012 10:58 pm

donsensey wrote::P

Considering Set 1 and Set 2, there are four spells which ask for an opossed Magic (X School) test from the affected PC [not the caster]. Those are:

Affliction Hex
Mana Drain
Vulnerability Hex
Weakness

Which is why I used Primal, since that isn't one of the focuses used to resist magic. Doesn't negate my point about how having a focus to give you a +2 to a test isn't the same as gaining the class feature that allows you to make those tests.
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Re: Magic (Arcane Lance)

Postby Hellebore » Mon Mar 05, 2012 11:18 pm

donsensey wrote:Hey guys

I've read for the first time paying close attention the Magic (Arcane Lance) focus, and it says: Using the mage’s class power of the same name. And as it isn't explicity prohibited, it crossed my mind the possibility to use the Arcane Lance with a class different than Mage. Always having a Staff or Wand [which seem to be the only explicit requisite].

What do you think about that?
Common sense would tell me No, but I think the RAW rules didin't prohibit a character to use it.
Of course a Mage get it for free at level 1, but a non-mage can get the Arcane Lance focus at level 3 [or any other secondary ability level up], so if you have a Wand or Staff and the Arcane Lance focus, maybe you can become a beam thrower warrior.

I insist, at first sight common sense would tell me No, but I'm a Rule person, and if the rules allow me to fly, I'll fly, not matter how ridiculous it sounds.


Rules don't tend to be prohibitive, they tend to be PERMISIVE. ie the Dragon Age RPG doesn't state that Warriors can't throw their two handed swords 60 yards, auto hit and do exactly 47 damage to whatever they hit. That doesn't mean they CAN...

Arcane Lance is a class ability only found within the Mage class. A class can't use abilities not found within it. You can take the Arcane Lance Magic Focus, but there is no where you can take the Arcane Lance Class Ability, as the only things a class can take within their advancement scheme are: focuses, talents, specialisations. As Arcane Lance is none of these Rogues and Warriors can't take it.

The same is true of weapon focuses. There is nothing stopping a rogue taking the Heavy blades focus, but as there is no capacity for them to actually take the Heavy Blades weapon group, it doesn't really matter that they get +2 to hit with heavy blades.

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Re: Magic (Arcane Lance)

Postby donsensey » Mon Mar 05, 2012 11:30 pm

Hellebore wrote:The same is true of weapon focuses. There is nothing stopping a rogue taking the Heavy blades focus, but as there is no capacity for them to actually take the Heavy Blades weapon group, it doesn't really matter that they get +2 to hit with heavy blades.


That's the analogy I was looking for.

Thank you
and the rest of you =D
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Re: Magic (Arcane Lance)

Postby Teryn » Tue Mar 06, 2012 12:25 am

I would like to point out that only mages can take magic focuses.
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Re: Magic (Arcane Lance)

Postby Sidmen » Tue Mar 06, 2012 12:44 am

Teryn wrote:I would like to point out that only mages can take magic focuses.

Could you cite a location for this rule, because it doesn't list it in the "character advancement" section of the player's guide, nor the Focuses section.
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Re: Magic (Arcane Lance)

Postby Grumm » Tue Mar 06, 2012 4:42 am

All in all, I found this just a tad silly.

Games are written to explain all of the things your characters CAN do, not all of the things that they CANNOT do. A book that listed every single thing that your character could not do would be infinitely long. Using the logic of 'well, it doesn't explicitly prohibit me from doing so', I as a DM could say 'well, it doesn't explicitly state that you don't have to declare that your character was breathing, so he/she passes out'.

DA is a pretty clear-cut system with specific classes. Warriors and Rogues don't get to cast spells, period. If they were allowed to, it would be in their class abilities.


donsensey wrote:I insist, at first sight common sense would tell me No, but I'm a Rule person, and if the rules allow me to fly, I'll fly, not matter how ridiculous it sounds.


I appreciate players who know the rules. I despise players who use their knowledge of the rules to try and break the system by doing things they know are not intended and totally against the nature of the system. I don't think you and I would get along very well in a game ;)
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Re: Magic (Arcane Lance)

Postby donsensey » Tue Mar 06, 2012 9:40 am

Grumm wrote:All in all, I found this just a tad silly.

Games are written to explain all of the things your characters CAN do, not all of the things that they CANNOT do. A book that listed every single thing that your character could not do would be infinitely long. Using the logic of 'well, it doesn't explicitly prohibit me from doing so', I as a DM could say 'well, it doesn't explicitly state that you don't have to declare that your character was breathing, so he/she passes out'.

DA is a pretty clear-cut system with specific classes. Warriors and Rogues don't get to cast spells, period. If they were allowed to, it would be in their class abilities.


I've made this post because I find it a little ambiguous, not because I'm a rule-exploiter, or I need a book with everything you can't do. But, actually, there's a lot of "you can't X" in the Player's Guide.

On the other hand, in D&D you have casters without Magic, and I know it's another game, but maybe the Devs attempted to do something similar, why not?

Grumm wrote:I appreciate players who know the rules. I despise players who use their knowledge of the rules to try and break the system by doing things they know are not intended and totally against the nature of the system. I don't think you and I would get along very well in a game ;)


What I meant was that you can't fly in real life, and if the Rules says you CAN fly in a given game, then I will fly without thinking about how impossible it is to fly in real life.

On the other hand, while I would say that in Dragon Age you definitely can't fly, if the official rules states clearly that you can, then I would. And that's nothing like "use their knowledge [...] to try and break the system". That's just the rules.

As I said before, I'm not a rule-exploiter. I'm just an open-minded guy who see ambiguous things and wants clarification.
Why you think I'm asking? If I wanted to exploit the rules, I wouldn't even ask what you think. If I want to do whatever I like, I wouldn't ask for permission and I would make my own game.
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Re: Magic (Arcane Lance)

Postby Loswaith » Tue Mar 06, 2012 4:03 pm

The best way to look at it is spell casters have a major tie to the fade, as such they can channel magic energies, it's something they are born with not something they can learn (like in D&D), sure you can learn to use that talent better, but can never learn to be tied to the fade.
Arcane lance needs that tie to the fade to manefest the bolt of magic energy through the focus.

Templars show that with enough infusion of lyrium you can kind of get a semblance of magic, however their power doesnt typically come from the fade so much as the traped fade energy in the lyrium itself. Which has its own costs and issues such as addiction.
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Re: Magic (Arcane Lance)

Postby Arimmus » Wed Mar 07, 2012 10:21 am

If you wanted to have casters that are not mages, you could do what I do for a homebrew game and have at character creation all players make (after ability scores focuses, etc are all sorted) a Magic(Spirit) TN 15. If they make it, they cast magic, (Which allows for arcane lance) and random spells chosen by the GM. All spell target numbers are increased by 5, and players must make a Magic (Arcane lance) TN 14, to cast arcane lance before using it normally. Any Failures are subject to the Magical Mishap table as a normal mage is (Adding +1 to the result).

That's just a thought at least.
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Re: Magic (Arcane Lance)

Postby donsensey » Wed Mar 07, 2012 12:00 pm

Great =)
Thank you all for your answers
I will see what I do =)
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Re: Magic (Arcane Lance)

Postby shonuff » Wed Mar 07, 2012 12:06 pm

There are also the Divine Talents in the Kobold Quarterly... can't remember which issue though.
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Re: Magic (Arcane Lance)

Postby Elfie » Wed Mar 07, 2012 12:12 pm

shonuff wrote:There are also the Divine Talents in the Kobold Quarterly... can't remember which issue though.


Issue 18 :-D
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Re: Magic (Arcane Lance)

Postby donsensey » Wed Mar 07, 2012 1:28 pm

shonuff wrote:There are also the Divine Talents in the Kobold Quarterly... can't remember which issue though.


Divine Talents?
What's that? =O
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Re: Magic (Arcane Lance)

Postby Elfie » Wed Mar 07, 2012 2:12 pm

donsensey wrote:Divine Talents?
What's that? =O


It's a bunch of Talents in Kobold Quarterly 18 designed for the AGE system, particularly for their Midgaard setting, but completely usable in Dragon Age as well. Thematically, they are blessings from various deities, but I actually used them in my campaign as "rewards" for dealings with demons and spirits (though currently, most of my players actually don't know that demons are the source of their strange powers.)
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Re: Magic (Arcane Lance)

Postby Giorgio » Tue Mar 13, 2012 1:21 pm

On a related note, Arcane Lance has a range of 16 yards. Is that short range 8, long 16; or just short 16, no long range?

Its treated like a normal range attack, so I am not clear on this.
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Re: Magic (Arcane Lance)

Postby Elfie » Tue Mar 13, 2012 1:34 pm

There's no long range on Arcane Lance. Short only.
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