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shonuff wrote:I'm still waiting for Saarebas and Dwarf Mage.... although depending on how DA3 plays out Dwarf Mage may be relegated to important story NPCs.
The Qunari treat the Saarebas with the utmost caution, as they do with mages in general, referring to unrestrained ones as "Bas Saarebas". Saarebas must be carefully controlled by a device held by an Arvaarad, "one who holds back evil", because they cannot truly control themselves. The Qunari pity and honor the Saarebas, for striving while under constant threat from within is truly selfless, the highest virtue of the Qun. The strict and regimented treatment of Circle mages by the templars pales in comparison to that of the Saarebas by the Qunari.
Where the Circle mages have relative freedom within their towers, Saarebas are seemingly prisoners within their own body, donning a set of heavy pauldrons with chains attached to them, perhaps to act as a form of leash, while their faces are hidden beneath a metal visor. They have their lips stitched together, although this does not seem to prevent them from speaking normally and might be a symbolic gesture.
Disemvowel wrote:Uh oh...someone forgot the Qunari...racist



Jekias wrote: Saarebas has an entry in the Adversaries section in S3. Based on what I know, the only way you realistically play one would to be a rebel who has escaped because they are even more restricted than circle mages are. I suspect an escaped Saarebas would have a lot of problems tho.. It would take (in my game) a very substantial reason as to why and how they escaped.
Jekias wrote:And my thinking suggests that Dwarf Mage would need to be something you make yourself as it wouldn't fit into the standard DA game rules. If you look at the existing material, they have been faithful to the core game idea and a dwarven mage isn't really one of those. Given that, it would be interesting to see what you could come up with (and the reasoning behind a dwarf being able to be a mage as well).

Sidmen wrote:...I completely got rid of backgrounds and races, instead using a mutation system that lets you be anything under the sun - from immortal gods to pure humans to elves and dwarves.

shonuff wrote:If you notice, there's no dwarven backgrounds (or Qunari/Kossith for that matter)... maybe something's in the works? Or maybe there's nothing at all.



I think so as well. I appreciate the large selection of backgrounds, they just need to be easier to find. I imagine most people already have a pretty solid understanding of what they want to play, but finding the right background can be tedious if they are all over the place.La Cipolla wrote:What you suggest would perhaps be realized easier by grouping the existing backgrounds up into subcategories.


JRHigley wrote:Sidmen wrote:...I completely got rid of backgrounds and races, instead using a mutation system that lets you be anything under the sun - from immortal gods to pure humans to elves and dwarves.
Sweet. Examples?
M&M conversion anyone?

Lynata wrote:A positive example: The 4th edition of the German P&P game "The Dark Eye" has players choose from race + culture + profession. The latter lets you choose from a selection of "jobs" to grant you a set of starting skills and abilities, basically the stuff you know as a result of your lifestyle....

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