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Kival wrote:Would you never give resources directly for actions or efforts instead of via Glory-points and house-fortune roles.

I do have a Random Events system that I use


Mat wrote:Do you mean a table for the House Fortune roll events?Like a list of event for a boon, disaster, growth...ecc...???


Eisen wrote:I do like your expanded system Carriker but I think it would work better as a replacment for the House fortune tables instead of an addon. I've always felt the results were too vague. Why not replace "Decline" with something like Earthquake or a Bad Harvest? It would add some more description and story backround to an otherwise nebulous chart.


Encourage the players to narrate exactly why Power has increased, or Influence has decreased. What's going on that causes those changes?

Mat wrote:Then to intruduce some game elements, that specific result (e.g. Boon) is linked to a concrete event for the players...Should the player define why and how a resource has increased (merely with description) or should the DM create the event and let the player role-playing it with different result due to their actions?

Carriker wrote:I've got a variety of these sorts of events and whatnot. I may see about sharpening it up, setting another writer or so on it for a little bit and then see about including it in the Chronicle System PDFs if there's some measure of interest. It's very much inspired by the random events from the original Oriental Adventures, a similar system from Harn, and the like.


Kival wrote:I see a small problem here. What *is* an increase in power when you do not already invest it? It's similar for all other ressources except perhaps wealth and in vanilla law and population.


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