Kinloch Hold

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Kinloch Hold

Postby uhlersoth » Thu Jan 19, 2012 12:14 pm

There are several different sources that provide information about the Tower of the Circle of Magi (sometimes referred to as Kinloch Hold), and they have some amount of contradictions, as any good source books should. I'm planning on running a Dragon Age campaign oriented around the Circle of Magi, so I wanted a solid explanation of the Tower's origins. I wanted answers to questions such as - was it really once called Kinloch Hold? why would dwarves work with Avvar to build it? why would there still be Avvar controlling it (as opposed to Alamarri) when the Tevinter Imperium broke into Ferelden centuries after the Avvar were driven out of the Lake Calenhad region? why are there natural caves below it in the cRPG? why are the waters of the lake considered to be tainted, cursed, or blessed, depending on whom you ask?

And, this is what I came up with. It's mostly based on provided material (including Codex entries), but I added in a few of my own tweaks to smooth it all together. Enjoy!

Since it is only known as the Tower of the Circle of Magi these days, many people forget that the tower sitting in the middle of Lake Calenhad existed long before the Circle. Around 1800 Ancient, the Alamarri living around Loch Kin (what is today known as Lake Calenhad) broke away from the other tribes, becoming known as the Avvar. A combination of factors rapidly transformed the Avvar into a lakefaring society and drove the split between the Avvar and the other Alamarri tribes. The abundance of fish and the facilitation of trade provided an economic stimulus for this shift, while the beliefs of the Avvar provided a religious stimulus. The Avvar believed that Loch Kin was once the site of Belenas, the mountain which stood at the center of the world, from which Korth the Mountain Father surveyed the earth and sky, but that it was destroyed in the battle between Korth and the serpent Nathramar. The Avvar also claimed that those who drank from the waters of the lake were granted mystic visions, and so the lake became venerated by the Avvar.

The Avvar fought to prevent incursions by the other Alamarri tribes into the venerated and profitable Loch Kin region, leading to a number of coastal and naval battles between the tribes. During this time, the Avvar formed a brief alliance with an enterprising house of dwarves. These dwarves surmised that the waters of the lake were contaminated with lyrium, and that therefore a large deposit of lyrium might still lie below Kinloch Island. The dwarves and the Avvar collaborated in the construction of a temple fortress on Kinloch Island, which was called Kinloch Hold. In so doing, the Avvar established a symbolic and strategic capitol for their people, and the dwarves gained military protection while they pursued their mining operation. Despite the discovery of lava caves below Kinloch Hold, the mining expedition was ultimately futile, failing both to find lyrium and to connect Kinloch Hold to the Deep Roads.

After the departure of the dwarves, the Alamarri and the Avvar warred with each other for several centuries, with the Avvar eventually being routed from their settlements around Loch Kin and pushed westward into the foothills of the Frostback Mountains. Despite the loss of their coastal settlements, a tribe of Avvar maintained control of Kinloch Island for centuries to come due to the virtually impregnable nature of Kinloch Hold.

Between 500 TE and 650 TE, the Tevinter Imperium conducted four campaigns to subjugate the various tribes of Ferelden. During the fourth and final advance into the valley, the Tevinter Imperium held the western half of the valley long enough to extend the Imperial Highway across the Waking Sea and into Ferelden. It was during this campaign that the Tevinter Imperium finally conquered Kinloch Island and drove the Avvar back into the Frostback Mountains. The zealous Avvar defenders of Kinloch Hold fought to the last man, woman, and child, and the savagery with which the Avvar within Kinloch Hold were slain created a grim legend that lasted for many centuries.

Kinloch Hold was thought to be cursed until the Circle of Magi assumed control of it in 3:87 Towers, after the Circle's original tower in Denerim was razed. A hamlet on the lake shore operates a ferry to the tower, but visitors are few and far between. Most who come to the Tower of the Circle of the Magi now come either to learn magic or to warily watch over those who would learn.
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Re: Kinloch Hold

Postby shonuff » Thu Jan 19, 2012 1:23 pm

why would dwarves work with Avvar to build it?

In exchange for lyrium maybe? Maybe they were just hired.

why would there still be Avvar controlling it (as opposed to Alamarri) when the Tevinter Imperium broke into Ferelden centuries after the Avvar were driven out of the Lake Calenhad region?

The Chasind/Avvar/Alamarri are, imo, a loose designation. Avvar were around Amaranthine, but I wouldn't call that hills terrain. I'm guessing segments and pockets existed everywhere.

why are there natural caves below it in the cRPG?

Could be a natural cellar. Could be a connection to the Deep Roads. Could be the devs were lazy and used caves.

why are the waters of the lake considered to be tainted, cursed, or blessed, depending on whom you ask?

Could be the veil was torn in a situation like you described, or maybe it is lyrium, or maybe they are just myths and legend. Could also be that the people made the superstitions because of the Circle.
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Re: Kinloch Hold

Postby Ghostdanser » Mon Jan 23, 2012 1:36 pm

Here's the thing...Codex entries are not necessarily accurate. So it can sometimes be hard to sort out opinion, lie and fact, especially if there is no canon to clear up what really transpired.

Since this is speculation, I'll give a few ideas which you can take or leave...since there is no way of knowing what is correct.

What strikes me as the biggest contradiction hasn't been addressed. The Avvars don't build permanent structures, at least nothing on the scale of Kinloch Hold...so why would they build a tower? You have the foklore angle...but you only used half of the folklore...and that is where I think you erred. You left out this part, which would explain part of the reason.

"When the Lady of the Skies saw that Belenas was gone, she wept, and her tears filled the crater, making the lake."

The lake waters are considered to be the tears of a goddess...in Avvar lore one could argue THE goddess or at least the most important one. That easily explains the origin for the waters having mystical qualities. Whether or not the waters are magical is unknown, but the legend that they are is easily explained.

Why build a tower? Well it probably has a practical purpose, such as a meeting place, but that is only part of the reason. From a religious stand point towers are built to bring people closer to the gods mostly...and while the Avvar worship many gods and try not to play favorites, since the lake is considered to be the tears of a goddess then they probably are reaching to the sky. The site was probably not used exclusively for her worship, but it is probably integral to the design. Which leads to my next thought...and I will quote the codex for this...

"Every Avvar holy site, regardless of clan or deity, has a well-hidden opening in the altar which would be aligned with the rising sun on the Winter Solstice, where the sacred relics of the god or goddess would be enshrined. This would never be removed, even in dire emergency, for fear of angering the gods.

Avvar tales from the Divine Age are filled with warnings about those who mistreat or showed the least disrespect to altars of the Lady of the Skies. Unfortunately, the superstitious Avvars counted a host of innocuous things as disrespectful, including speaking, coughing, holding objects in your right hand, and possessing anything containing feathers. It is unlikely there is any real danger in approaching the altar."


The top of circle tower is probably where an altar to the Lady of the Skies was located. With the loss of the tower to the Tevinter Empire...the holy site would have been considered desecrated...leading to the Avvar to believe that the lake is now cursed by the goddess, probably until something happens to cleanse the lake, they are probably waiting for a "sign" from the goddess to show that the lake is blessed again. It also helps explain why the Avvars haven't tried to reclaim the Kinloch Hold...who wants cursed land? At least it gives them a convenient excuse, they don't have to say they aren't reclaiming the land since it's bloody suicidal to try.

As for the dwarf question...there appears to be a long tradition of the Avvar and the dwarves getting along together. To partially quote another codex entry...

"…and Ruadan pursued her. She fled into the earth and prayed to Korth to preserve her. He sent deliverance. They called themselves the dwarves, and they protected Kaelah."

This would tend to indicate that the Avvar believe there is a tie between Korth and the dwarves. While the Avvar are now limited mostly to the Frostback Mountains, the dwarves are mostly in Orzammar, there doesn't appear to be an hostilities between the two. I would suggest that the Avvar consider the dwarves blessed by Korth (or some such ideology), and therefore they don't attack the dwarves for fear of incurring Korth's wrath. The dwarves would consider the whole thing ludicrous...but never look a gift horse in the mouth, so if the Avvar won't attack them for religious reasons, then why ruin a perfectly good peace.

So the dwarves and Avvar are probably on good terms...and since the Avvar wouldn't know how to build a tower it is easy to see why they would seek out the dwarves to build it for them. Just why would the dwarves build it? Maintaining the peace probably played into it, no sense in ticking off the Avvar...but more likely they gained something. Lyrium deposits might be the answer, or other precious minerals. I really can't say...but lyrium is as good an answer as any at this point.

There are probably a lot more things involved...but I have already made a very long post, that will probably bore most of you to death. Anyways...hope these thoughts help some how...
TTFN,
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