[Actual Play] To Find A Way, or Make One

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[Actual Play] To Find A Way, or Make One

Postby Carriker » Sat Dec 03, 2011 11:01 pm

As per the request of a couple folks, I've decided to provide a look into my home game of the Song of Ice & Fire RPG. Before we get started, let me say this: this is hardly the definitive way to run SIFRPG. This is just one Narrator's way of doing so. I will use house rules here and there, and generally structure things to my individual group.

I will also - as is almost inevitable playing in a shared world setting - veer away from canon sometimes, and use details and events that are needful for my game. I try not to change a whole lot, but I do add some detail here and there. I've probably added a mess of detail, particularly for the Houses of the southern Wolfswood, Barrowlands and the Rills.

The chronicle begins in 294 AL, about four or so years before the books. It is also of note that while the chronicle begins with one PC for each player, part of the narrative will mimic the spreading narrative of Martin's series, so the players will be creating secondary characters later down the road.

The Player Characters
Ayrant Wisent: Heir of the House • Middle Aged. A bit of a rake and rapscallion, Ayrant has a legacy of scandal. Caught in a compromising act with a young lady of House Dustin a dozen years ago, things were made worse when the young woman, Serise Dustin, claimed that he'd forced her. Facing down charges as a raper and a choice between the noose and the Wall, Ayrant fled Westeros with his father's help and ended up in Braavos. Before he left, however, his father - a man with a reputation of slowly degenerating sanity - gave his second son Steelhorn, the Valyrian blade of House Wisent. Ayrant ran through his money in nothing flat and found himself in a duel with a bravo, which ended up with him in one of the canals of Braavos. Fished out by the servants of a courtesan named the Midnight Diamond, the winsome young Westerosi eventually won his way into her heart, much to the chagrin of the many bravos who sought her favor. Over the years, she has taught him the arts of water dancing. Recently, though, he received a message from his brother - he'd arranged for a pardon from Lord Stark, who declared that given the shaky circumstances around the event and his time in exile was sufficient punishment (a move that has understandably upset House Dustin).

Garwyn Blackhorn: Master-of-Horse & House Knight • Young Adult. A young man who won his spurs at a tournament two years ago, Garwyn was the squire of Ser Rafe, another household Wisent knight. When Rafe's turn at the lists came up, and Garwyn couldn't wake the drunken man up, he did the only thing he could to save his master's honor: he donned his armor. He figured he would lose, and just slink off without removing his helm, but the impossible happened. He won, felling Ser Ethan Whitehill in three exchanges. When he removed his helmet, he was revealed to have not been a proper knight; nonetheless, Ser Ethan acknowledged the fifteen year-old's victory. He was knighted by his grandfather, the redoubtable Ser Kromley Blackhorn, and Lord Wisent gave the young man his first horse and armor, and accepted him as master-of-horse. Since then, the dashing young man has won quite a bit of fame for himself and House Wisent; all the young ladies of the North know who the Breakspear Buck is, and vie to be noticed, and hopefully be asked for their favor.

Maester Tolbric: Maester • Adult. A bastard of House Dondarrion in the Stormlands, Tolbric Storm thought he was in love with a certain sweet blonde-haired girl; she certainly thought she was in love with him. After being found by the young lady's father (and shoved down a flight of stairs in Blackhaven), the young man was packed off to the Citadel in Oldtown to try and make something of himself away from the attentions of pretty blonde-haired girls. In time, he excelled and has taken to life as a maester. A healer and ravensmaster of no small skill, he is also rather single-minded. More than once he's wandered off into the woods nearby, studying the local wildlife and gathering herbs, blissfully unaware of his surroundings until the bandits or wild dogs were nearly on top of him. He's had to run back to safety more than once. Tolbric was recently assigned to a tiny House in the North.

As an aside, I decided to ignore the rule that limited how many Benefits a player character could start with; I originally set out just to test out some of these rules, and so didn't want to place limits on the characters. This means that they are pretty stunningly bad-ass in their respective areas, of course. :)
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Re: [Actual Play] To Find A Way, or Make One

Postby DaimosofRedstone » Sun Dec 04, 2011 3:08 am

You linked my Holdings.
That is so flattering.
Thank you.
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Re: [Actual Play] To Find A Way, or Make One

Postby Carriker » Sun Dec 04, 2011 3:46 am

Hey, they're good stuff. Of course. :)
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Re: [Actual Play] To Find A Way, or Make One

Postby DaimosofRedstone » Sun Dec 04, 2011 4:51 am

I know. :D
But it is nice to see others notice as well. 8)
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Re: [Actual Play] To Find A Way, or Make One

Postby Pytorb » Sun Dec 04, 2011 5:53 am

If you are interested in additional Holdings may I add a shameless plug for my own ones as well as there are a few different holdings there that may be of interest as well ;-)

viewtopic.php?f=29&t=7812&start=25#p94464
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Re: [Actual Play] To Find A Way, or Make One

Postby Carriker » Sun Dec 04, 2011 5:58 am

EDITED.

So, rather than repost the material that is basically already on my wiki, and thus duplicating my work unnecessarily (especially since all that work basically amounts to tedious reformatting to go from wiki to this forum), I'm just going to provide links.

I'll post updates as new ones are added, and use this post as the sort of Table of Contents for the game, if you will.

294 AL
The year of 294 is a Summer Year, as it has been since 288 AL. Many are beginning to call this "the Long Summer".

First Month
• Lord Josian Wisent manages to acquire a pardon for his brother, Ayrant, from spurious accusations from his childhood.
• Lord Josian Wisent sends word to his brother, Ayrant, asking him to return home as his heir.

Second Month
• Ayrant Wisent takes passage on the Titan's Daughter to return to Westeros.
Story One: Homecoming: In which the Heir of House Wisent returns from a dozen years abroad, and people try to kill him and his compatriots twice in three days as he attempts to get home to the Wisenwood. - http://oakthorne.net/wiki/index.php?title=Find-A-Way01

Third Month
Story Two: Return to the Wisenwood: In which the Heir and his traveling companions get back home, only to find the homecoming not quite as warm as one might hope. - http://oakthorne.net/wiki/index.php?title=Find-A-Way02
Story Three: Tournament of Torrhen's Square: In which our heroes attend a local tournament in Torrhen's Square, where figures and scandals from the past resurface. - http://oakthorne.net/wiki/index.php?title=Find-A-Way03
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Re: [Actual Play] To Find A Way, or Make One

Postby DaimosofRedstone » Sun Dec 04, 2011 6:00 am

Pytorb wrote:If you are interested in additional Holdings may I add a shameless plug for my own ones as well as there are a few different holdings there that may be of interest as well ;-)

viewtopic.php?f=29&t=7812&start=25#p94464

Well, if that does not show that great minds think alike i do not know what does. :D
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Re: [Actual Play] To Find A Way, or Make One

Postby Carriker » Sun Dec 04, 2011 6:02 am

Pytorb wrote:If you are interested in additional Holdings may I add a shameless plug for my own ones as well as there are a few different holdings there that may be of interest as well ;-)
viewtopic.php?f=29&t=7812&start=25#p94464


See? You guys rock. :) There are several entries in here that I've been meaning to add to that document on my wiki.

Fair warning, of course - I may be changing some of the mechanics of these rules to suit my own home game's slightly altered House Actions mechanics, per this page: http://oakthorne.net/wiki/index.php?title=House_Actions . Thanks for the idea contributions, gents. :)
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Re: [Actual Play] To Find A Way, or Make One

Postby Pytorb » Sun Dec 04, 2011 6:52 am

DaimosofRedstone wrote:
Pytorb wrote:If you are interested in additional Holdings may I add a shameless plug for my own ones as well as there are a few different holdings there that may be of interest as well ;-)

viewtopic.php?f=29&t=7812&start=25#p94464

Well, if that does not show that great minds think alike i do not know what does. :D


:D Indeed. Can I use your Pigs holding, I seem to have missed them out of mine? :oops:

Carriker wrote:
Pytorb wrote:If you are interested in additional Holdings may I add a shameless plug for my own ones as well as there are a few different holdings there that may be of interest as well ;-)
viewtopic.php?f=29&t=7812&start=25#p94464


See? You guys rock. :) There are several entries in here that I've been meaning to add to that document on my wiki.

Fair warning, of course - I may be changing some of the mechanics of these rules to suit my own home game's slightly altered House Actions mechanics, per this page: http://oakthorne.net/wiki/index.php?title=House_Actions . Thanks for the idea contributions, gents. :)


Those are great house actions and a wonderful way to flesh out the stewardship even more. It is also really good to know that houserules from the forum are making it into the game developer's own chronicle and that those include additional rules on house management and holdings as that is one area of the game which makes it so different from so many other games out there.
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Re: [Actual Play] To Find A Way, or Make One

Postby Carriker » Sun Dec 04, 2011 7:07 am

The stewardship aspect of the game is something that is near and dear to my heart. I love the story potential behind all of these.

I also have an additional rule set that is sort of behind the scenes a little. I have put together a set of random events, on a monthly and yearly basis, on a Household scale (that is, each House basically gets its own). These events are all things beyond the control of the House, divided into Natural Disasters, Violent Situations and Others.

Each year has one Yearly Event, and 2d6 Monthly Events (with each event timing rolled separately - you may end up with some months that have multiple events, and some with none). These events provide bonuses and penalties to House Fortunes roll, with a given House Resource noted.

If you choose to take advantage of the bonus, then you must increase the Resource noted by the Event; "Weeks of Fine Weather" grants a +1 to House Fortune rolls, and notes Population and Wealth. If you choose to use that bonus and get a good result, you must increase either Population or Wealth with that result. Even if a negative result comes up, however, it will not result in loss to either Population or Wealth.

On the other hand, a penalty is always applied, and if a negative result comes up, it indicates what Resources are lost. "Probing of Domain Defenses" is a -3 Monthly Event, with the Defense and Power Resources noted. On a month where that comes up, a negative result on the House Fortunes roll causes a loss in Defense and Power. Additionally, even if a positive result crops up, it cannot be used to increase Defense or Power in that month.
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Re: [Actual Play] To Find A Way, or Make One

Postby DaimosofRedstone » Sun Dec 04, 2011 8:02 am

Carriker wrote:The stewardship aspect of the game is something that is near and dear to my heart. I love the story potential behind all of these.

I also have an additional rule set that is sort of behind the scenes a little. I have put together a set of random events, on a monthly and yearly basis, on a Household scale (that is, each House basically gets its own). These events are all things beyond the control of the House, divided into Natural Disasters, Violent Situations and Others.

Might sharing these tables?
Pretty Please? :P

Each year has one Yearly Event, and 2d6 Monthly Events (with each event timing rolled separately - you may end up with some months that have multiple events, and some with none). These events provide bonuses and penalties to House Fortunes roll, with a given House Resource noted.

I hope you use a genuine d12 instead of 2d6, otherwise your players might experience very "interesting" and convoluted Junies and Julies. :D

I noticed something about your Tourney events, 'Getting the word out':
Would not it be easier to get the word out the bigger your tournament is (it is more attractive, more people will be there making for more opportunities to do some intriguing (not actually intended to be a word), etc.) and more difficult the smaller it is ("What 10 dragons as a purse and maybe the local bumpkins as opponentts? I would never stoop so low as to attend!").
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Re: [Actual Play] To Find A Way, or Make One

Postby Carriker » Sun Dec 04, 2011 8:38 am

DaimosofRedstone wrote:Might sharing these tables?
Pretty Please? :P


I shall see if I can whip them into shape enough to do so. ;)

DaimosofRedstone wrote:I hope you use a genuine d12 instead of 2d6, otherwise your players might experience very "interesting" and convoluted Junies and Julies. :D


Heh. I use neither. The first d6 roll determines the part of the year (first half or second half), and the second roll determines the individual month (first through sixth months for the first half of the year, seventh through twelfth for the second half).

DaimosofRedstone wrote:I noticed something about your Tourney events, 'Getting the word out':
Would not it be easier to get the word out the bigger your tournament is (it is more attractive, more people will be there making for more opportunities to do some intriguing (not actually intended to be a word), etc.) and more difficult the smaller it is ("What 10 dragons as a purse and maybe the local bumpkins as opponentts? I would never stoop so low as to attend!").


The assumption is that there is an inherent difficulty getting word out the further from the event everyone is. If you're holding a grand tournament, the assumption is that not only have all the Houses heard about it (which I generally assume is a given with most tourneys), but so have all of the various landed knightly households and roaming, indigent hedge knights as well, to say nothing of the sheer mass of performers, merchants and other folks who make a tourney what it is.

It's not based on whether the rewards will successfully draw them. I assume that a local tourney isn't attractive enough to justify that kind of travel for those measly purses to someone in another part of that Realm or even in another Realm entirely, and that the purses of a grand tournament will draw just about everyone who manages to hear about it, if they can feasibly make it.
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Re: [Actual Play] To Find A Way, or Make One

Postby DaimosofRedstone » Sun Dec 04, 2011 1:53 pm

The assumption is that there is an inherent difficulty getting word out the further from the event everyone is.

Hmm, i always assumed that such news travel exponential.
It is more or less 'the only game in town', so as you said, everybody who hears about it, will want to come.
But everybody will also be excited.
Grand Tournaments are rare and they are THE events of the seasons or even for years to come. Marriages can be arrange, glory can be won, fun can be had.
Which means everybody will be shivering with anticipation, DYING to tell the news to anybody they come across.
As soon as the news reach a critical mass (which, i think, can be arranged quite easily) it spreads like wildfire.

As another idea, Ministrel's seat could give boni to spreading the news...


Or you could just have your Maester right some letters. :D
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Re: [Actual Play] To Find A Way, or Make One

Postby Carriker » Sun Dec 04, 2011 3:11 pm

Most of those examples, though - including the maester and his ravens - are mainly for the highborn. The rolls I included (and I admit, they're probably overly nitpicky) are based on getting everyone else there. :)

I do like the idea of having a bonus from Minstrel's Hall. Heck, quite a few Holdings could benefit that - Marketplace, as merchants talk, for example. Or Port, because sailors do the same. Hmm. Something to think on.
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Re: [Actual Play] To Find A Way, or Make One

Postby Carriker » Sun Dec 04, 2011 11:49 pm

Adding a link to Story Two of "To Find A Way, or Make One", above.

http://oakthorne.net/wiki/index.php?title=Find-A-Way02
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Re: [Actual Play] To Find A Way, or Make One

Postby Carriker » Sun Dec 04, 2011 11:56 pm

And as a little something extra, I thought I might include some quick links to some of the resource pages for the game that might be of relevant interest. :)

To Find A Way, or Make One chronicle page
http://oakthorne.net/wiki/index.php?title=To_Find_A_Way

House Wisent
http://oakthorne.net/wiki/index.php?title=House_Wisent

Wisenwood Town, including maps of both the town and the countryside around it.
http://oakthorne.net/wiki/index.php?title=Wisenwood_Town
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Re: [Actual Play] To Find A Way, or Make One

Postby DaimosofRedstone » Mon Dec 05, 2011 2:09 am

What did you use for the maps and the plans of the tower?
Any programm that one can get free from the net?
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Re: [Actual Play] To Find A Way, or Make One

Postby Carriker » Mon Dec 05, 2011 11:44 am

I use Photoshop for the maps, actually. I got an incredible amount of great advice from the Cartographer's Guild site for making my own maps. Simply tremendous; you'd be amazed how fast it was to generate the town maps. Like, less than an hour once I'd decided what I wanted the layout of the place to look like.

http://www.cartographersguild.com for those who are interested.

I should have Story Three up today.
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Re: [Actual Play] To Find A Way, or Make One

Postby Carriker » Thu Dec 15, 2011 6:34 am

So, I had Story Three up when I thought I would, only I...forgot to update it here. Whoops.

For those who are following, Story Three: http://oakthorne.net/wiki/index.php?title=Find-A-Way03
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Re: [Actual Play] To Find A Way, or Make One

Postby Eisen » Thu Dec 15, 2011 3:10 pm

Exelent (and again very well organized :P adventure ) I was about to say that Kaila was my favriote character so far but then I realized she wasn't even a player character. Tell your players that getting upstaged by an NPC isn't a good thing :P

I'm finding myself not liking the heir very much. Ayrant seems to have put in a poor showing at a well attended event. Getting knocked out like that in the melee isn't a good way to represent your house. Also he seems to lack ambition. Why not make a pass at some of the eligible ladies at the tourny? There were several from major houses that would be an upgrade for him. Perhaps he could even make a play for young Sansa. No harm in trying right?

Also a masquerade ball? Seems a little fancy/fopish for The North, but I supose nobles get tired of making snowmen all day :P
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Re: [Actual Play] To Find A Way, or Make One

Postby Carriker » Thu Dec 15, 2011 4:09 pm

Eisen wrote:Exelent (and again very well organized :P adventure ) I was about to say that Kaila was my favriote character so far but then I realized she wasn't even a player character. Tell your players that getting upstaged by an NPC isn't a good thing :P

Heh. She's a player character favorite, too. :)

Eisen wrote:I'm finding myself not liking the heir very much. Ayrant seems to have put in a poor showing at a well attended event. Getting knocked out like that in the melee isn't a good way to represent your house.

Yeah. To be fair, he was attacked by four guys at once, including his Primary Character Nemesis. He's actually a stone-cold badass in combat, usually - I let my PCs take as many Benefits as they were willing to pay for with Drawbacks, so he's a literal master of Water Dancing: all three Braavosi Fighting Benefits and all three Water Dancing ones as well.

Eisen wrote:Also he seems to lack ambition. Why not make a pass at some of the eligible ladies at the tourny? There were several from major houses that would be an upgrade for him. Perhaps he could even make a play for young Sansa. No harm in trying right?

Well, he's definitely a bit meek at the moment. He's been away from Westeros for a dozen years, and keeps being confronted with those nasty rumors about his being a raper. Lord Stark's pardon is assumed to be just that - a pardon, not an indication that it never happened. So, he's very careful to not seem too predatory.

Sadly, he has the Lascivious drawback, which means that most of the time he starts conversations with a leer and wink (for women), or a story of his exploits with women (for other men). He's recognizing that such a tendency goes very, very badly with his reputation. His House was very clear that he was not to screw this event up for Kaila and House Tallhart, so he was on very, very good behavior. :)

Eisen wrote:Also a masquerade ball? Seems a little fancy/fopish for The North, but I supose nobles get tired of making snowmen all day :P

It's true. :) In fact, the topic came up in game, and apparently Berenna Tallhart, who did a lot of the organizing, is obsessed with All Things Dornish, including their midnight masques. Nearly everyone else sort of rolled their eyes, and did the absolute minimum necessary to dress in theme - mostly stopping off at one of the numerous merchants in the area selling cloth, leather, porcelain and wooden masks in preparation for the event. :)

The exception, of course, was the Maester Tolbric. He's from the Stormlands, so he's a little more accustomed to such frippery. He showed up with a wooden raven mask, and a long black cloak with black feathers at the collar. :D
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Re: [Actual Play] To Find A Way, or Make One

Postby Carriker » Tue Dec 27, 2011 6:21 am

And Story Four is up!

Story Four: An Ill-Omened Visit
In which our heroes tend to the needs of their guests - and deal with unexpected battle!
http://oakthorne.net/wiki/index.php?title=Find-A-Way04

Enjoy!
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Re: [Actual Play] To Find A Way, or Make One

Postby Eisen » Wed Dec 28, 2011 3:07 pm

Bandit camps, and Ironborn attacks... Hrmmm why does this sound so familiar? :P

Sounds like a very exciting time for our heroes! Although they should have brought Kaila along, she likely would have opened a can and saved the Wisent archers and Bulls!

Something about Lady Jocasta is making my spidey sense tingle... She seems to be just a little too well suited to Ayrant.... Look out PCs! It's a trap!!!
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Re: [Actual Play] To Find A Way, or Make One

Postby Carriker » Thu Dec 29, 2011 5:32 am

Eisen wrote:Bandit camps, and Ironborn attacks... Hrmmm why does this sound so familiar? :P

Heh. Indeed. Although, given where House Wisent is located, the presence of the ironborn is intended to be very odd. I mean, it's not like they're anywhere near the coast.
Eisen wrote:Sounds like a very exciting time for our heroes! Although they should have brought Kaila along, she likely would have opened a can and saved the Wisent archers and Bulls!

LOL. Oh, she would have loved that idea, although she's never been in actual battle before. She's never killed a person before - just hunter's quarry like deer (and recently a boar). She loves being in the outdoors, and hunting, but she's really not the sort with the temperament for actual violence. (At least, not willingly - if circumstances forced her hand, she definitely wouldn't be a wilting flower like Sansa. :) )
Eisen wrote:Something about Lady Jocasta is making my spidey sense tingle... She seems to be just a little too well suited to Ayrant.... Look out PCs! It's a trap!!!

Hilariously, the things that make her well suited to Ayrant make her very unsuitable for most other husbands. :D They say that outcasts flock together. It's also pretty funny - the player of Ayrant hasn't quite decided on who he's marrying (or even if he's doing it anytime in the near future), though several people have suggested that settling down and getting respectable is a good way of putting one's sordid past to rest.

No, the real matchmaker here? The Maester Tolbric. :D He is very busy figuring out who a good match for Ayrant is, and he likes Jocasta for three reasons. She has an unfortunate past that makes her not fearful of Ayrant's own. She respects men of intelligence, and is quite clever herself. She's a cousin of House Ryswell, and marrying someone of that House makes it far less likely that the Ryswells would aid House Dustin should the antagonism between Ayrant and the Dustin siblings Serise and Valdan get out of hand.

Clever man is our maester. :D
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Joseph Carriker
Developer, Song of Ice & Fire
Green Ronin Publishing
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"A reader lives a thousand lives before he dies. The man who never reads lives only one." - Jojen Reed, A Dance with Dragons
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Carriker
Ronin Joe
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Re: [Actual Play] To Find A Way, or Make One

Postby Mat » Wed Jan 11, 2012 4:48 am

Hi Carriker!!!

I'm following your campaign especcially from the DM side and giving a look to Manderly notes I saw the fleet and the infantry/sailor unit.

The warships have as main ability awareness,marskmanship and fighting. I suppose that these abilities refer to those who "drive" the ship, so they also fight...am i wrong?

Now come the other part of the issue, What is the sailor/infantry unit for?
If the fleet that transport them is attacked, they will fight beacause sailors...right?
what happen if they weren't?Do they still fight?
In both cases, How the unit transported fight?(sum the abilities with the warship crew or everything else?)

Thank you so much!
Mat
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