Set 2 Typos

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Re: Set 2 Typos

Postby Admiral Yacob » Tue Jun 07, 2011 5:30 am

Balgin Stondraeg wrote:
Sync wrote:Not sure if this was an oversight or intentional, but...

Player's Guide page 44, Unarmed Style talent, Novice benefit:
Your hands are as hard as iron. When you attack with your fist, you do 1d6 damage instead of 1d3.

Was that an intentional decision to effectively make a gauntlet obsolete in combat? Or should the gauntlet be included in this description, as it is for the Journeyman benefit?


I'd assume it's intentional as that's exactly the same as it says in Set 1.


I actually have an unarmed combatant in my group (a mage...strangely enough) and what we ruled is it also applies equally to gauntlets. So a gauntlet moves from 1d3+1 to 1d6+1 as it wouldn't seem that logical that it would remain the same while just regular punching becomes stronger.

As Balgin points out, though, it was written this way in Set 1 as well and not corrected in the Eratta, though it could have been missed. I wonder if GR would speak to if this was intentional or a typo that's just been missed a couple times now.
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Re: Set 2 Typos

Postby Elfie » Wed Jun 08, 2011 5:47 pm

In Set 2, Linguistics is listed as having a pre-requisite of 1 Cunning, however there is no such pre-requisite listed for Set 1. It is unclear whether this is a purposeful change or a typo.
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Re: Set 2 Typos

Postby Sync » Sat Jun 18, 2011 7:50 am

The Set 2 Player's Guide PDF - text page 34 and table page 35 - says the following with regards ability advancements:

For abilities up to 5, it costs a single advancement. For abilities from 6 to 8, it costs two advancements. For abilities from 9 to 12, it costs three advancements.


So...what happens when your attribute is 5 and you want to go to 6? Do you spend one advancement or two?

It should read either:
For abilities up to 6, it costs a single advancement. For abilities from 6 to 9, it costs two advancements. For abilities from 9 to 12, it costs three advancements.

(gives you 3 [+1] 4 [+1] 5 [+1] 6 [+2] 7 [+2] 8 [+2] 9 [+3] 10, etc)

...or...

For abilities up to 5, it costs a single advancement. For abilities from 5 to 8, it costs two advancements. For abilities from 8 to 12, it costs three advancements.

(gives you 3 [+1] 4 [+1] 5 [+2] 6 [+2] 7 [+2] 8 [+3] 9 [+3] 10, etc)
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Re: Set 2 Typos

Postby Balgin Stondraeg » Wed Jun 22, 2011 10:47 am

So...what happens when your attribute is 5 and you want to go to 6? Do you spend one advancement or two?


Two. I'm not seeing any cause for confusion there.

To advance from a 5 to a 6 would cost two advancement points.

Up to five (inclusive), six to nine (inclusive) and nine to twelve (inclusive).

It's not One to five (exclusive) or they could just claim numbers up to four.

It's the end result. Not the current. To gain a new total of this ammount then you must spend that many points. Not "if you have this many already then you need to spedn so many to advance". I think you may be overthinking things here. One of the main strengths of Dragon Age is it's simplicity.
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Re: Set 2 Typos

Postby Elfie » Tue Dec 06, 2011 7:48 am

Resurrecting this thread. GM's Guide Page 24.

Cave Beetle Swarm does penetrating damage, but it also gets the Pierce Armor stunt for 1 SP, which seems like a rather useless thing to note.

Deepstalker's Spit attack has no description for how this attack is performed. Is it a stunt, a Dex attack roll, or what? (note, there's already a thread for player discussion on this. I'm just putting it here for GR's notice.)
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Re: Set 2 Typos

Postby Elfie » Wed Dec 07, 2011 4:33 am

Players Guide, page 68, Horror lists the test as Willpower (Self-Discipline), but the description says Willpower (Courage).
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Re: Set 2 Typos

Postby Loswaith » Wed Dec 07, 2011 3:52 pm

Willpower(self-discipline) is for the initial effect of becoming scared, while Willpower(courage) is for overcoming the fear already inflicted, is the way I took that, so it may be intentional.
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Re: Set 2 Typos

Postby Crazydwarf » Wed Dec 07, 2011 10:37 pm

Since the description says "A target failing the initial test may try again at the start of each of their turns." I'm bent to think its a mistake.
It should probably be one or the other test for all rolls.

I'm also in the mind that will-power is the correct roll, since I think courage is mentioned somewhere as more of a NPC roll, but I might misrecall.
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