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Hmm; I have two thoughts about this, and they both lead me to the same conclusion.
One, strictly speaking, NPCs in WoD can use Willpower to boost their rolls, and important NPCs in D&D get Action Points, too. I don't know about Warhammer, but in Cortex, NPCs can theoretically have Plot Points, just like player characters.
Those mechanics don't really exist to give the PCs a mechanical advantage; they exist to give the PCs AND the NPCs options that they can apply at will, rather than by random roll.
So, on the basis of comparison, I don't think DA needs such a mechanic; even though Stunts are theoretically randomly occuring, because they have about a 45% chance of happening each roll, I don't think we need to have them be much more automatic than that.
Two, adding in a system like that can be a ton of fun, but balancing the options and then using it in play adds complication. As per Chris Pramas' design goal to keep rules to a minimum, I think the stunt system is the best of both worlds---you don't have to worry about point tracking, point hoarding, point handing-out or regenerating, but you still give players and the GM a number of fairly distributed points that can be used to select options at will.
Overall, I like systems like that, but adding another one to DA adds even more 'minigame' rule sets. I'd prefer to stick with Stunts, and just add more Stunts and Stunts for more situations (like my social stunt rules).
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