After reading the rules for Dragon Age Orgins, I find it to be a solid and quite simple system but I criticize one flaw which reminds me of the old Palladium and D&D 3rd ed systems. The lack of any factor that allows PC's to "Do More" than the opposition. Stunts are cool but monsters/NPC's AS well as PC's can do them equally as well. So game-wise the PC's have no "Heroic" factor to even the odds in a pinch.
In White Wolf you got Willpower, in Warhammer Fantasy Roleplay you got fate points, in D&D 4th edition you got Action Points. In Dragon Age you got NOTHING. What I would suggest is that PC's (and perhaps some powerful NPC's) have a pool of "Dragon Points". Probably something like two or three of them that recharge at the beginning of each session. A character on their turn can spend a dragon point to do one of the following things.
1. Get an additional minor action on their turn.
2. Reroll the dice on an action but they must accept the second result.
3. Recover 1d6 hitpoints points of damage.
4. Forstall death for another turn when at 0 HP.
SURE Dragon Age is a dark fantasy setting. But its supposed to be a "Heroic" fantasy setting. What is so heroic when Stunts are exactly the same for PC's as NPC's? The PC's should have an edge somewhere and Dragon Points seem like a good idea.


