I still see an opposed check to be fairly sensible, although perhaps complicated.
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Jekias wrote:I'm leaning towards trying a TN10+Enemy Strength for enemies of an equal or higher level and automatic for enemies of lower level.


Ryngard wrote:Ok so the fact that Princess Bride has comedic elements negates it... lets see... you can see "high level" disarming in Willow, Lord of the Rings, King Arthur, any Asian martial arts movie, any episode of Buffy, Legend of the Seeker, Herc/Xena, hell even Stargate has its shares. The list continues...

77IM wrote:Jekias wrote:I'm leaning towards trying a TN10+Enemy Strength for enemies of an equal or higher level and automatic for enemies of lower level.
I'd reverse it: The victim of disarm gets a "save" of their Strength vs. TN 10+the attacker's Strength.
This spreads the checks around a little and makes it so that when a PC gets hit with Disarm they aren't just standing there like a lump.
-- 77IM

PaintOnASign wrote:To each his own, I always say. But really man, referencing "real" combat through movies was never ever ever the way to go. You even mentioned Buffy, Herc, and Xena. lol




Saisei wrote:I think I might simply say that the first time you perform the stunt in combat it works outright. Any time after that the opponent or even those around who saw you disarm them would get the resisted check as mentioned above. People get wise to your tricks!


Jekias wrote:At the end of the day who cares what method each GM uses? If they change the existing Stunt Points, include an opposed roll, make the stunt cost more, scale the stunt points etc etc
Ultimately the GM and the players will make a decision regardless of what others may think is the 'right' answer. Sure some people may like someone Else's idea enough to use it, but I don't think the discontent in this thread is necessary just because people agree to disagree etc.
Peace out.
PS Pie > You.

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