You might run into problems with the novice power. For PCs it could really limit player choice, and it really opens everything up to rules-lawyering, IMO.
The immunity to possession/control might be a little overpowered, as well.
Dragon Son wrote:You might run into problems with the novice power. For PCs it could really limit player choice, and it really opens everything up to rules-lawyering, IMO.
Well, the way I think of it if the player wants to join the Seekers he probably wouldn't want to betray them. The reason I noted that he might do something against the Chantry only if he thinks it's for the greater good was to leave a window of opportunity for freedom of moral choices, I find it hard to imagine a different reason for a Seeker to go against the Chantry other than not seeing eye to eye with them about how they should act. Besides, noone forces you to become a Seeker, it is your choice alone so I don't agree with you on this one.
Dragon Son wrote:The immunity to possession/control might be a little overpowered, as well.
Hmm you know the concept is that these guys are utterly incorruptible, I though that this was a nice way to portrait that. The only ones that are usually subject to possession are mages anyway and the Seeker is not a Mage, this power will of course come very handy when such a situation arises but I don't think it will happen often enough to make this overpowered.
Thx for the feedback shonuff!
Of course, this protection against possession could be all based on the notion that the Chantry is an accurate religion. If the Maker is really an absent deity, or even non-existant, would these special powers be granted?
I do agree the immunity to corruption and possession does stop the aspect of external posibilities along the line of the common quote "the road to hell is often paved with good intentions" (though that plays more in part to how you want your games/world to play out too). I can understand the seeker may be more resistant to the corruption or posession than others due to their strong faith and devotion to the chantry. You could even let a Seeker use the faith focus to resist these kind of things instead of other focuses such as self-discipline or courage.
even if he/she performs actions that go against the law of the Chantry it’s always for a greater purpose that will prove beneficent in the long run.
The Willpower (Faith) focus would be a good requirement, though I'd likely drop (or reduce) one of the stat requirements unless you are wanting it to be a post level 10 specialisation.
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