by Giorgio » Mon Jan 16, 2012 11:42 am
DARPG is in my view a GURPS Late 3/Early 4 Tech Level game, transitioning from late medieval to early renaissance. Here is a part of the GURPS TL in question, hope it helps. (The full list can be found online.)
TL3: Medieval (pre-1450)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles
L4: Renaissance/Colonial (1450-1700)
Biotech: Farming leads to a practical understanding of basic heredity; plants and animals bred for desired traits. Microbes exploited to make bread, wine, and cheese; optical microscopes make cells visible.
Construction: Shelter; monumental architecture; keystone arch, dome
Energy/Power: Fire, slaves; draft animals (horses and mules); water wheels; windmills, water mills; horses with horse-collars
Food: Hunting, gathering, horticulture; agriculture, herding; two-course field rotation; three-course field rotation
General: lever, language; writing; mathematics with zero, gunpowder, printing
Materials: Wood, leather, stone; bronze, ceramics; iron, concrete, glass, steel
Medicines: Herbs; supportive treatment, military surgery; bleeding and purging the sick; chemical remedies; amputations and crude prosthetics, extracts; experiments that killed the patients
Tools: Hand tools; machines
Transportation: Walking; canoes; sledges; the wheel; horseback; horse-drawn carts; sailing rafts and small galleys; riding (horseback with a saddle); ocean-going galleys; stirrups; sailing ships; fully-rigged ships; hot-air balloons
Warfare: Fists, stone weapons; shields; metal weapons (metal-tipped spears and arrows; bronze swords), leather armor, chariots; infantry formations, artillery, galleys. Iron swords; shields; scale armor; armored cavalry; Steel weapons; lances, flails, crossbows; plate and chain mail; castles; black-powder muskets; cannon; sailing warships