stareyes wrote:One critique -- I don't really like the option of exchanging feats for character points, since I think this kinda shortchanges the matter. With a feat, you could get +2 to a save (with a CP, you can get an eventual +6) or +1 to Attack/Defense (as opposed to +5 from CP). I also like the fact that this allows for partial casters, though the sticker shock on full casting was a mite surprising (until I did the math and realized that a fighter paid nearly as much for his Attack and Defense).
stareyes wrote:I might House Rule a reduced point cost if the caster is going to stick to only a certain number of powers (like, say, one Talent tree in Blue Rose) -- so, say a player could pay 3 points to be a decent caster (eventual +15) in anything he learns, or a great caster (+20 eventually) that can only learn ESP-kinda stuff.
stareyes wrote:Would you just mark that all feats can be learned by all classes (with the exception of Powers not being available to people without casting levels)?
langeweile wrote:...btw: you could use html tables
Warzen wrote:I have a question:
how do you manage the fact that somebody can change his "skill point per level" from level to level ?
And what is a skill point ? A true20 skill or a DD3E skill rank ?
Warzen wrote:Also I imagine I add the bonus coming from the "caster level".
If I take 4 levels as fair caster and 2 levels as good caster I end up with a +6 casting bonus.
wubles wrote:Anyway, it looks like theres a little bit of confusion to how this thing works, should I do a little tutorial for you all, go through character creation and what not?
Warbringer wrote:A Wizard does not necessarily learn combat, so there is really no reason for a 20th poor combat Wizard to be as accomplished as a 10th level good combat fighter
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