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Wrathx wrote:I dont see how that was possible.. we did an entire dungeon in 4 hours with about 10 combats.
But, If you want it more lethal I would suggest raising the DC from 15 to 18 if you feel people arent getting killed.
Wrathx wrote:I still dont see how no one died, most of the time when I did PC vs PC people died in the first blow or two.
langeweile wrote:again - look above. it think your laboraty work is far from real situations...
Stareyes wrote:A +3 crossbow will give a damage save of 18, which is a little better than even of hurting the PC. Now, keep in mind, if you are just firing this in a round, you aren't really aiming that well, so the results could easily represent grazing wounds, shooting painful-yet-nonlethal areas like the hands or feet or limbs, hitting the opponent's armor and not the opponent, and so on.
Perhaps, if you are frustrated by this, you could let Aiming also let the PCs increase the damage bonus of their attacks, or let them take a penalty to attacks to get a damage bonus (it's harder to hit a vital area, but it's more likely to incapacitate the opponent). I wouldn't do it 1/1, but I'm sure there's some way you could handle it. [/i]
DnDChick wrote:Someone with a +7 Toughness has to roll 11 or better to avoid all damage from an attack from a crossbow (15 base +3 damage).
Your players consistently rolled 11 or better on Toughness saves?
DnDChick wrote:Wish I could roll that good. lol
(Honestly not being snarky or sarcastic ... I just roll really, really badly ... )
No, I just run out of monsters before their luck leaves them...
DnDChick wrote:No, I just run out of monsters before their luck leaves them...
If they failed *some* Toughness saves, even by a small margin, they are Hurt and any future Toghness saves are penalized by -1. That penalty is cumulative. That wasn't taking them down either?
Wrathx wrote:did they try to do sue the Combined Attack mechanic or try using situations to gain conditional modifiers to attack rolls?
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